8-Bank Memory Drop Targets
A bank of eight Memory Drop Targets — Drop Targets that remember their dropped state between turns, allowing incremental completion across multiple balls. IPDB catalogs a single machine with this configuration: Star God (1980) by Zaccaria. The eight-target memory bank was the longest memory drop target sequence cataloged, and the carry-over mechanic was essential — clearing eight targets in a single ball would have been exceptionally difficult without it.
Loading…