6-Bank Memory Drop Targets
A bank of six Memory Drop Targets — Drop Targets that retain their dropped state between turns, allowing the player to chip away at a longer sequence across multiple balls. IPDB catalogs approximately 2 machines with this configuration, both versions of Meteor (1979). The six-target memory bank represented a substantial completion challenge that the carry-over mechanic made manageable, letting players build toward the payoff over successive turns rather than demanding a single-ball sweep.
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