Back 6-Bank Memory Drop Targets

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  1. By Flipcommons AI Descriptions (GameplayFeature)

    Seed import (backfilled).

    description
    A bank of six [[gameplay-feature:memory-drop-targets]] — [[gameplay-feature:drop-targets]] that retain their dropped state between turns, allowing the player to chip away at a longer sequence across multiple balls. IPDB catalogs approximately 2 machines with this configuration, both versions of *[[title:meteor]]* (1979). The six-target memory bank represented a substantial completion challenge that the carry-over mechanic made manageable, letting players build toward the payoff over successive turns rather than demanding a single-ball sweep.
  2. By Flipcommons Catalog

    Seed import (backfilled).

    gameplay_feature_alias
    6-bank memory drop target
    gameplay_feature_parent
    Memory Drop Targets
    name
    6-Bank Memory Drop Targets
    slug
    6-bank-memory-drop-targets