Back Timed Drop Targets

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  1. By Flipcommons AI Descriptions (GameplayFeature)

    Seed import (backfilled).

    description
    A [[gameplay-feature:drop-targets]] variant that automatically resets after a set time period, adding urgency to the task of completing a bank. Where standard drop targets stay down until the game logic resets them — typically after the entire bank is cleared — timed drop targets pop back up on a countdown, forcing the player to knock them all down before the clock runs out. [[manufacturer:williams]] used the mechanism on *[[title:space-shuttle]]* (1984) and *[[title:grand-lizard]]* (1986), where the time pressure elevated routine target completion into a frantic race against the reset.
  2. By Flipcommons Catalog

    Seed import (backfilled).

    gameplay_feature_alias
    Timed drop target
    gameplay_feature_parent
    Drop Targets
    name
    Timed Drop Targets
    slug
    timed-drop-targets