Back 6-Bank Memory Drop Targets

Sources

Flipcommons AI Descriptions (GameplayFeature) and Flipcommons Catalog contributed to this record.

Single source (5 fields)

description
Flipcommons AI Descriptions (GameplayFeature) A bank of six [[gameplay-feature:id:95]] — [[gameplay-feature:id:58]] that retain their dropped state between turns, allowing the player to chip away at a longer sequence across multiple balls. IPDB catalogs approximately 2 machines with this configuration, both versions of *[[title:id:3331]]* (1979). The six-target memory bank represented a substantial completion challenge that the carry-over mechanic made manageable, letting players build toward the payoff over successive turns rather than demanding a single-ball sweep. used
gameplay_feature_alias
Flipcommons Catalog 6-bank memory drop target used
gameplay_feature_parent
Flipcommons Catalog Memory Drop Targets used
name
Flipcommons Catalog 6-Bank Memory Drop Targets used
slug
Flipcommons Catalog 6-bank-memory-drop-targets used