Sources
IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (3 fields)
- gameplay_feature
- IPDB Gobble Holes used IPDB Standup Targets ×4 used IPDB Slingshots ×2 used IPDB Pop Bumpers ×4 used IPDB Flippers ×2 used
- theme
- IPDB Boxing IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Boxing used
- credit
- IPDB Roy Parker — Art IPDB Wayne Neyens — Design Flipcommons Catalog Wayne Neyens — Design used Flipcommons Catalog Roy Parker — Art used
Sources agree (5 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- year
- 1957 IPDB, Flipcommons Catalog
- production_quantity
- 1 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 6247 IPDB, Flipcommons Catalog
Single source (10 fields)
- ipdb.manufacturer_trade_name
- IPDB Gottlieb used
- ipdb.corporate_entity_name
- IPDB D. Gottlieb & Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/6247/image-1.jpg","https://www.ipdb.org/images/6247/image-2.jpg","https://www.ipdb.org/images/6247/image-3.jpg","https://www.ipdb.org/images/6247/image-4.jpg","https://www.ipdb.org/images/6247/image-5.jpg","https://www.ipdb.org/images/6247/image-6.jpg","https://www.ipdb.org/images/6247/image-7.jpg","https://www.ipdb.org/images/6247/image-8.jpg","https://www.ipdb.org/images/6247/image-9.jpg","https://www.ipdb.org/images/6247/image-10.jpg","https://www.ipdb.org/images/6247/image-12.jpg","https://www.ipdb.org/images/6247/image-11.jpg","https://www.ipdb.org/images/6247/image-13.jpg","https://www.ipdb.org/images/6247/image-14.jpg","https://www.ipdb.org/images/6247/image-15.jpg","https://www.ipdb.org/images/6247/image-A1.jpg","https://www.ipdb.org/images/6247/image-A2.jpg","https://www.ipdb.org/images/6247/image-A3.jpg","https://www.ipdb.org/images/6247/image-A4.jpg","https://www.ipdb.org/images/6247/image-A5.jpg","https://www.ipdb.org/images/6247/image-A6.jpg","https://www.ipdb.org/images/6247/image-A7.jpg","https://www.ipdb.org/images/6247/image-A8.jpg","https://www.ipdb.org/images/6247/image-A9.jpg","https://www.ipdb.org/images/6247/image-A10.jpg","https://www.ipdb.org/images/6247/image-A11.jpg","https://www.ipdb.org/images/6247/image-A12.jpg","https://www.ipdb.org/images/6247/image-A13.jpg","https://www.ipdb.org/images/6247/image-A14.jpg","https://www.ipdb.org/images/6247/image-A15.jpg","https://www.ipdb.org/images/6247/image-B1.jpg","https://www.ipdb.org/images/6247/image-B2.jpg","https://www.ipdb.org/images/6247/image-B3.jpg","https://www.ipdb.org/images/6247/image-B4.jpg","https://www.ipdb.org/images/6247/image-B5.jpg","https://www.ipdb.org/images/6247/image-B6.jpg","https://www.ipdb.org/images/6247/image-B7.jpg","https://www.ipdb.org/images/6247/image-B8.jpg","https://www.ipdb.org/images/6247/image-B9.jpg","https://www.ipdb.org/images/6247/image-B10.jpg","https://www.ipdb.org/images/6247/image-B11.jpg","https://www.ipdb.org/images/6247/image-B12.jpg"] used
- ipdb.model_number
- IPDB 131 (SPECIAL) used
- ipdb.notes
- IPDB The game is the Extended Play version of Gottlieb's 1957 'World Champ'. This game was an experimental or test game, modified by Gottlieb. It was tagged with the same Model Number as the regular game World Champ production run. Although there was no schematic found with the game that might have indicated a suffixed model number, we note that the cabling in the backbox and the lower cabinet each carried a white tag marked #131 SPECIAL. Its cabinet serial number of A55266WC falls within the numerical range of that run. The coin door is not equipped with coin mechanisms and has no hole drilled for the usual large start button. The hole normally meant for the coin return button is used to mount a smaller start button. The replay wheel in the backbox is numbered in units of five, and the backglass window that shows this number to the player is labeled as "Balls". To award extended play, the replay unit steps one step per award threshold achieved, each step adding 5 balls to the total ball count, the apparent equivalent of a replay. In fact, the replay wheel is labeled up to 130 and when mathematically divided by 5 (balls per game) yields a quotient of 26, the typical maximum number for replay games of this time period. Resting loosely inside the cabinet front is a button which increments the replay wheel one step for each button press, the equivalent of coining a game. Pressing the small button on the coin door starts the play, decrements the replay wheel one step, and delivers five steel balls to the player. After the fifth ball is played, the ball trough rollover switches for balls 4 and 5 are then both closed and, if the ball count on the replay wheel is not showing zero, the game shuts off for approximately five seconds then automatically resets, starting a new five ball game and the replay wheel decrements. Only when the replay wheel is at zero does this process end and the words Game Over light up on the backglass. This Extended Play process is managed by a Delay Unit in the lower cabinet which is equipped with both step-up and reset coils. There is also an extra relay that is labeled "V" and is mounted next to the regular "V" relay. The motor board is wider than on production games to accommodate these extra components and connectors. Wiring that is specific to this prototype model is colored red and extends from the coin door start switch and the credit switch, through the cabinet to the transformer, the Delay Unit and the extra "V" relay, and to the credit unit in the backbox. The owner stated that one spring connector on the "Round Unit" was bent back which disabled the awarding of any Specials for the gobble hole. The backbox insert was wired from the factory to illuminate the words "Game Over" on the backglass whereas on production games the factory did not install a lamp socket or wiring for those words, leaving only the hole in the insert. The production backglass used on this game indicates a possible 7 million point score. However, just as in the production games, Gottlieb did not wire a lamp socket to light the '7' and no 7-million relay was installed, so the maximum score possible is 6,990,000 points. Unlike the Gottlieb's 1960 'Dancing Dolls (Extended Play Prototype)', the motor does not run continually whenever the Balls window shows any units of 5 (as it does on that game until the button on the coin door is pressed to start a new game). The prototype pictured here is discussed in the 1997 GameRoom Magazine article referenced in this listing. In this article, the authors hypothesized that a second number handwritten on the cabinet bottom, VT SPEC 55266, indicated this game was part of a special run intended for the state of Vermont. No subsequent information supporting this theory has been received and we do not know if Vermont in the 1950s was a state that did not allow replays. Vermont did use the abbreviation 'Vt.' even before the U.S. Postal Service's implementation of standard state abbreviations in 1963. used
- ipdb.notable_features
- IPDB Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (4), Gobble hole (1). No outlanes. Maximum displayed point score is 6,990,000 points. Sound: 2 bells, knocker used
- corporate_entity
- Flipcommons Catalog d-gottlieb-company used
- title
- Flipcommons Catalog world-champ-extended-play-prototype used
- name
- Flipcommons Catalog World Champ (Extended Play Prototype) used
- slug
- Flipcommons Catalog world-champ-extended-play-prototype used