Sources
IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (1 field)
- theme
- IPDB Travel IPDB Flying used IPDB Aviation IPDB Airports IPDB Airplanes used IPDB Aircraft used Flipcommons Catalog Travel used Flipcommons Catalog Aviation used Flipcommons Catalog Airports used
Sources agree (5 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 6 IPDB, Flipcommons Catalog
- year
- 1940 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 2790 IPDB, Flipcommons Catalog
Single source (10 fields)
- reward_type
- IPDB Replay used
- gameplay_feature
- IPDB Kick-Out Holes ×4 used
- ipdb.manufacturer_trade_name
- IPDB ESCO used
- ipdb.corporate_entity_name
- IPDB Exhibit Supply Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/2790/image-1.png","https://www.ipdb.org/images/2790/image-2.png","https://www.ipdb.org/images/2790/image-3.png","https://www.ipdb.org/images/2790/image-4.png","https://www.ipdb.org/images/2790/image-5.png","https://www.ipdb.org/images/2790/image-6.png","https://www.ipdb.org/images/2790/image-7.png","https://www.ipdb.org/images/2790/image-8.png","https://www.ipdb.org/images/2790/image-9.png","https://www.ipdb.org/images/2790/image-10.png","https://www.ipdb.org/images/2790/image-11.png","https://www.ipdb.org/images/2790/image-12.png","https://www.ipdb.org/images/2790/image-13.png","https://www.ipdb.org/images/2790/image-14.png"] used
- ipdb.notable_features
- IPDB 5 balls for 5 cents. Illuminating spring bumpers (13), Kick-out holes (4), Captive ball lanes with kickers (2). Time clock. The left captive ball lane contains three captive balls and three serial kick-out holes. At start of game, all captive balls in this lane are kicked-out to return to the captive ball shooter. The right captive ball lane contains only one captive ball. Yellow spring bumpers score 200 points when not lit. When lit and hit by the ball-in-play, these bumpers launch one ball in the left captive ball lane. The first launched ball lands in the top kick-out hole and remains there. Each additional launched captive ball in that lane causes balls already in the holes to progressively advance one step downward. Each ball released from the bottom kick-out hole scores 1000 points. The pairs of red spring bumpers at bottom of playfield are lit alternatively. The rollover between a lit pair scores 1000 points and one captive ball will be launched in the left captive ball lane. All balls already in the holes in this lane are then released to return to the captive ball shooter. Because each released ball scores 1000 points, depending on amount of balls in the holes 1000 to 4000 points can be scored. The blue bumpers in the middle of playfield score 200 points. When these bumpers are lit, the rollover between them launches the right side captive ball lane to score 3200 points. The kick-out hole at bottom of playfield always launches the ball in the right captive ball lane. If the player reaches a high score set by the operator, the yellow plastic beehive lamp at left side of lower apron will illuminate to indicate all targets and rollovers now score one replay each. All bumpers light during this feature. Sound: 1 bell, (no knocker) used
- corporate_entity
- Flipcommons Catalog exhibit-supply-company used
- title
- Flipcommons Catalog wings used
- name
- Flipcommons Catalog Wings used
- slug
- Flipcommons Catalog wings used