Edit History
- By OPDB
- display_type
- score-reels
- month
- 8
- name
- Wild Wild West
- opdb.features
- ["Replay"]
- opdb_id
- G5LQ2-MQZ7p
- opdb.images
- [{"type":"backglass","urls":{"large":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-large.jpg","small":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-small.jpg","medium":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-medium.jpg"},"sizes":{"large":{"width":845,"height":561},"small":{"width":250,"height":166},"medium":{"width":640,"height":425}},"title":"Backglass","primary":true}]
- player_count
- 2
- reward_type
- Replay
- technology_generation
- electromechanical
- year
- 1969
- By IPDB
- credit
- Art Stenholm — Art
- credit
- Ed Krynski — Design
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Hold-Over Vari-Targets ×2
- gameplay_feature
- Kick-Out Holes ×2
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Passive Bumpers ×2
- gameplay_feature
- Flippers ×2
- ipdb.corporate_entity_name
- D. Gottlieb & Company
- ipdb_id
- 2787
- ipdb.image_urls
- ["https://www.ipdb.org/images/2787/2787f1.jpg","https://www.ipdb.org/images/2787/image-1.jpg","https://www.ipdb.org/images/2787/image-2.jpg","https://www.ipdb.org/images/2787/image-3.jpg","https://www.ipdb.org/images/2787/image-4.jpg","https://www.ipdb.org/images/2787/image-5.jpg","https://www.ipdb.org/images/2787/image-6.jpg","https://www.ipdb.org/images/2787/image-7.jpg","https://www.ipdb.org/images/2787/image-8.jpg","https://www.ipdb.org/images/2787/image-9.jpg","https://www.ipdb.org/images/2787/image-10.jpg","https://www.ipdb.org/images/2787/image-11.jpg","https://www.ipdb.org/images/2787/image-13.jpg","https://www.ipdb.org/images/2787/image-12.jpg"]
- ipdb.manufacturer_trade_name
- Gottlieb
- ipdb.model_number
- 271
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (2), Hold-over vari-targets (2). Unlike other games, the vari-targets did not score and reset upon being hit. Instead, each target remained in its hit position until a ball landing in the adjacent kick-out hole collected the Target Value. In this way, they were a carry-over feature from player to player. Repeated hits by either player could increase Target Value until collected.
- ipdb.notes
- The add-a-ball version of this game is Gottlieb's 1969 'Lariat'.
- ipdb_rating
- 7.7
- month
- 8
- player_count
- 2
- production_quantity
- 1350
- technology_generation
- electromechanical
- theme
- Western
- year
- 1969
- By Flipcommons Catalog
Seed import (backfilled).
- corporate_entity
- d-gottlieb-company
- credit
- Art Stenholm — Art
- credit
- Ed Krynski — Design
- display_type
- score-reels
- ipdb_id
- 2787
- month
- 8
- name
- Wild Wild West
- opdb_id
- G5LQ2-MQZ7p
- player_count
- 2
- production_quantity
- 1350
- slug
- wild-wild-west
- technology_generation
- electromechanical
- theme
- Western
- title
- wild-wild-west-lariat
- year
- 1969