Sources
IPDB and Flipcommons Catalog contributed to this record.
Sources agree (5 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 6 IPDB, Flipcommons Catalog
- year
- 1932 IPDB, Flipcommons Catalog
- player_count
- 2 IPDB, Flipcommons Catalog
- ipdb_id
- 3558 IPDB, Flipcommons Catalog
Single source (8 fields)
- gameplay_feature
- IPDB Diverter Magnets ×4 used
- ipdb.corporate_entity_name
- IPDB Automatic Industries, Incorporated used
- ipdb.notes
- IPDB The playfield has nothing on it but four electromagnets and ten score pockets. We classify this table game as Not a Pinball. used
- ipdb.notable_features
- IPDB 10 balls for 5 cents. Diverter magnets (4). A nickel starts a 2-player game using ten steel balls. An advertisement states one player can play alone for practice. There are four electromagnets under the playfield. Each player has a button to activate the electromagnets during play. Players do not alternate but instead play simultaneously, each trying to use the magnets to maneuver balls to land in any of five scoring pockets on the opponent's side of the playfield. Each player has a sliding guard to control by hand, used to protect the player's own pockets from receiving a ball. used
- corporate_entity
- Flipcommons Catalog automatic-industries-incorporated used
- title
- Flipcommons Catalog whiffle-zip used
- name
- Flipcommons Catalog Whiffle-Zip used
- slug
- Flipcommons Catalog whiffle-zip used