Back Whiffle-Zip

Sources

IPDB and Flipcommons Catalog contributed to this record.

Sources agree (5 fields)

technology_generation
electromechanical IPDB, Flipcommons Catalog
month
6 IPDB, Flipcommons Catalog
year
1932 IPDB, Flipcommons Catalog
player_count
2 IPDB, Flipcommons Catalog
ipdb_id
3558 IPDB, Flipcommons Catalog

Single source (8 fields)

gameplay_feature
IPDB Diverter Magnets ×4 used
ipdb.corporate_entity_name
IPDB Automatic Industries, Incorporated used
ipdb.notes
IPDB The playfield has nothing on it but four electromagnets and ten score pockets. We classify this table game as Not a Pinball. used
ipdb.notable_features
IPDB 10 balls for 5 cents. Diverter magnets (4). A nickel starts a 2-player game using ten steel balls. An advertisement states one player can play alone for practice. There are four electromagnets under the playfield. Each player has a button to activate the electromagnets during play. Players do not alternate but instead play simultaneously, each trying to use the magnets to maneuver balls to land in any of five scoring pockets on the opponent's side of the playfield. Each player has a sliding guard to control by hand, used to protect the player's own pockets from receiving a ball. used
corporate_entity
Flipcommons Catalog automatic-industries-incorporated used
title
Flipcommons Catalog whiffle-zip used
name
Flipcommons Catalog Whiffle-Zip used
slug
Flipcommons Catalog whiffle-zip used