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  1. By IPDB
    gameplay_feature
    Diverter Magnets ×4
    ipdb.corporate_entity_name
    Automatic Industries, Incorporated
    ipdb_id
    3558
    ipdb.notable_features
    10 balls for 5 cents. Diverter magnets (4). A nickel starts a 2-player game using ten steel balls. An advertisement states one player can play alone for practice. There are four electromagnets under the playfield. Each player has a button to activate the electromagnets during play. Players do not alternate but instead play simultaneously, each trying to use the magnets to maneuver balls to land in any of five scoring pockets on the opponent's side of the playfield. Each player has a sliding guard to control by hand, used to protect the player's own pockets from receiving a ball.
    ipdb.notes
    The playfield has nothing on it but four electromagnets and ten score pockets. We classify this table game as Not a Pinball.
    month
    6
    player_count
    2
    technology_generation
    electromechanical
    year
    1932