- gameplay_feature
- Standup Targets ×7
- gameplay_feature
- Slingshots ×4
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Flippers ×2
- ipdb.corporate_entity_name
- Rally a.k.a. Rally Play Company
- ipdb_id
- 3601
- ipdb.image_urls
- ["https://www.ipdb.org/images/3601/image-1.jpg","https://www.ipdb.org/images/3601/image-2.jpg","https://www.ipdb.org/images/3601/image-7.jpg","https://www.ipdb.org/images/3601/image-3.jpg","https://www.ipdb.org/images/3601/image-6.jpg","https://www.ipdb.org/images/3601/image-8.jpg","https://www.ipdb.org/images/3601/image-9.jpg","https://www.ipdb.org/images/3601/image-5.jpg","https://www.ipdb.org/images/3601/image-10.jpg","https://www.ipdb.org/images/3601/image-11.jpg","https://www.ipdb.org/images/3601/image-15.jpg","https://www.ipdb.org/images/3601/image-13.jpg","https://www.ipdb.org/images/3601/image-12.jpg","https://www.ipdb.org/images/3601/image-14.jpg","https://www.ipdb.org/images/3601/image-16.jpg","https://www.ipdb.org/images/3601/image-17.jpg","https://www.ipdb.org/images/3601/image-18.jpg","https://www.ipdb.org/images/3601/image-19.jpg","https://www.ipdb.org/images/3601/image-20.jpg","https://www.ipdb.org/images/3601/image-24.jpg","https://www.ipdb.org/images/3601/image-21.jpg","https://www.ipdb.org/images/3601/image-22.jpg","https://www.ipdb.org/images/3601/image-23.jpg","https://www.ipdb.org/images/3601/image-4.jpg"]
- ipdb.notable_features
- Flippes (2), Pop bumpers (3), Slingshots (4), Standup targets (7). No outhole; a drained ball remains visible to the player as it is recycled to the ball shooter lane. At Game Over, the ball is kept from contact with the plunger by a raised pin. Legs hinge for shipping or storage.
Nixie tube electronic scoring. Electronic sounds. Relays all on circuit boards. No electronic logic in game features. 3, 4, or 5 balls per player. Hitting targets 1 through 6 lights center target for replays and will carry-over from game to game.
Tilt penalty: ball in play, or game over. There are three silkscreened 'Tilt' words on this glass. When the tilt penalty is set to end the game, the 'tilt' lights up directly under the score of the player who tilted. When the penalty is set to ball-in-play, the 'tilt' that lights up is located in the red area of the glass below both player's scores.
- ipdb.notes
- Also produced in an add-a-ball version for Italy.
We previously showed a date for this game of June 1967 but this game was presented in the Apr-15-1967 edition of Billboard.
- month
- 6 → 4
- player_count
- 2
- technology_generation
- electromechanical
- year
- 1967