Sources
IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (2 fields)
- gameplay_feature
- IPDB Head-to-Head used IPDB Flippers ×9 used
- theme
- IPDB Hockey IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Hockey used
Sources agree (5 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 2 IPDB, Flipcommons Catalog
- year
- 1952 IPDB, Flipcommons Catalog
- player_count
- 2 IPDB, Flipcommons Catalog
- ipdb_id
- 3762 IPDB, Flipcommons Catalog
Single source (11 fields)
- reward_type
- IPDB Replay used
- ipdb.manufacturer_trade_name
- IPDB Gottlieb used
- ipdb.corporate_entity_name
- IPDB D. Gottlieb & Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/3762/image-1.jpg"] used
- ipdb.model_number
- IPDB 62 used
- ipdb.notes
- IPDB Our information conflicts as to whether only a few examples of this game were produced, or if this game ever went into production at all. Either way, as Model #62 it was intended to be a multiple-player game a full two years prior to Model #94 Gottlieb's 1954 'Super Jumbo', a 4-player game commonly known as Gottlieb's first electromechanical multiple-player game. Wayne Neyens tell us that, although he was the only designer at Gottlieb from 1949 to 1963, he did not design this game. He speculates that perhaps other engineers in the next room from his at Gottlieb put this game together. The image in this listing proves at least one example of 'Twin Hockey' was made. Notice its geometric cabinet art appears on Gottlieb's subsequent Model #68, Gottlieb's 1952 'Skill-Pool'. used
- ipdb.notable_features
- IPDB 5 balls for 10 cents. Flippers (9), no pop bumpers. Bulb scoring. The playfield looks very similar to the head-to-head games, with flippers at each end of the playfield protecting a goal. However, the presence of a standard backbox at one end of the cabinet requires both players to stand together at the other end in simultaneous play. The lockdown bar has a red button for the four red flippers and a white button for the four white flippers. A ninth flipper is in the very center of the playfield, positioned as if it would rotate, but how it performs is uncertain. There is no ball shooter knob on the cabinet. Pressing either flipper button starts the game. Goals are scored on the backglass for each team, Red or White. The image in this listing has a score card with only a partial statement in view, stating, "Matching either Red or White goals to the 'Line-Up Score' awards one..." It is unclear whether this Line-Up Score operates during play, staying fixed or changing, and probably awarding replays as players' scores change, or if it provides only an end-of-game match for one replay. used
- corporate_entity
- Flipcommons Catalog d-gottlieb-company used
- title
- Flipcommons Catalog twin-hockey used
- name
- Flipcommons Catalog Twin Hockey used
- slug
- Flipcommons Catalog twin-hockey used