Back Triumph (Model 2)

Sources

IPDB and Flipcommons Catalog contributed to this record.

Sources agree (5 fields)

technology_generation
electromechanical IPDB, Flipcommons Catalog
month
4 IPDB, Flipcommons Catalog
year
1940 IPDB, Flipcommons Catalog
player_count
1 IPDB, Flipcommons Catalog
ipdb_id
6251 IPDB, Flipcommons Catalog

Single source (12 fields)

reward_type
IPDB Replay used
gameplay_feature
IPDB Spring Bumpers ×15 used
ipdb.manufacturer_trade_name
IPDB Bally used
ipdb.corporate_entity_name
IPDB Bally Manufacturing Corporation used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/6251/image-1.jpg"] used
ipdb.model_number
IPDB 353 used
ipdb.notes
IPDB Triumph Model 2 (production Model Number 353) allows up to 2 buy-backs. Bally president Ray Moloney announced this game in a Billboard article dated Apr-20-1940, page 78, and again in the May 1940 Automatic Age, page 24, as "Model 2" intended for "second string locations" where Triumph (Model 1) would not otherwise be operated. Moloney also referred to it as the 'Dime-Limit' Triumph, referring to its limit of 2 buy-backs. We notice that the Promotional Photo and February 1940 Billboard ad shown in the Model 1 listing each show the game with a knob positioned to the left of the ball lift and shooter knobs. However, this "third knob" is not seen on any of the actual photographs of this game that we have encountered. It�s possible that the knob was drawn by an artist and did not find its way to production. If it was exclusive to Model 1, then all photographs would have to be of Model 2 unless the knob was removed sometime during production of Model 1. We invite additional information from owners of Triumph and whether your game is limited to two buy-backs or has all five. From this beginning, we may discover how to identify a given picture as Model 1 or Model 2. See also Bally's 1940 'Triumph (Model 1)'. used
ipdb.notable_features
IPDB 5 balls for 5 cents. Spring bumpers (15). Buy-backs at 5 cents each. Hitting each of fifteen numbered playfield bumpers lighted the corresponding number on the backglass, with a random bumper scoring a replay when hit. Lighting all numbers caused every bumper to score a replay when hit. Bumpers 6 and 7 are tied together (score either one and both are scored). used
corporate_entity
Flipcommons Catalog bally-manufacturing-corporation used
title
Flipcommons Catalog triumph-model-2 used
name
Flipcommons Catalog Triumph (Model 2) used
slug
Flipcommons Catalog triumph-model-2 used