Sources
IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (1 field)
- gameplay_feature
- IPDB Multiball used IPDB Kickers ×2 used IPDB Kick-Out Holes ×7 used IPDB Trap Holes ×11 used
Sources agree (6 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 3 IPDB, Flipcommons Catalog
- year
- 1936 IPDB, Flipcommons Catalog
- production_quantity
- 296 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 3262 IPDB, Flipcommons Catalog
Single source (9 fields)
- ipdb.corporate_entity_name
- IPDB Chicago Coin Machine Manufacturing Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/3262/image-2.jpg","https://www.ipdb.org/images/3262/image-8.jpg","https://www.ipdb.org/images/3262/image-9.jpg","https://www.ipdb.org/images/3262/image-10.jpg","https://www.ipdb.org/images/3262/image-6.jpg","https://www.ipdb.org/images/3262/image-7.jpg","https://www.ipdb.org/images/3262/image-4.jpg","https://www.ipdb.org/images/3262/image-1.jpg","https://www.ipdb.org/images/3262/image-3.jpg","https://www.ipdb.org/images/3262/image-5.jpg","https://www.ipdb.org/images/3262/image-11.jpg","https://www.ipdb.org/images/3262/image-12.jpg"] used
- ipdb.model_number
- IPDB 19 used
- ipdb.notes
- IPDB All pictures shown here are the same machine. The game has had new wiring installed, the cabinet trim around all four sides of the playfield glass has been replaced, and its original batteries have been replaced by household electricity (a small battery charger). According to the Encyclopedia of Pinball Vol 2, an export version of this game was called 'Soccer', not to be confused with G. M. Laboratories' 1936 'Soccer' which was made for the domestic market. used
- ipdb.notable_features
- IPDB 10 balls for 5 cents. Trap holes (11), Kick-out holes (7), Kickers (2), Multiball. Battery-powered. Four of the kick-out holes are vertical long holes, each with a rollover switch at its top. The other three are round holes with no switches in them. (Three other rollover switches are elsewhere on the playfield, making a total of seven rollovers.) All seven holes have wire-form kickers tied to a single solenoid. Balls landing in any of these seven holes do not automatically kick-out but stay put until another ball closes any of the seven rollover switches. Closing any rollover switch causes the solenoid to kick-out all seven holes simultaneously. In this way, multiball is achieved and allows these balls a new chance to reach the higher-scoring holes in the lower playfield. Each of two kickers at bottom of playfield has its switch mounted directly on the face of its kicking plate. Each has its own solenoid, thus can independently and immediately kick any ball that closes its switch. used
- corporate_entity
- Flipcommons Catalog chicago-coin-machine-manufacturing-company used
- title
- Flipcommons Catalog touch-off used
- name
- Flipcommons Catalog Touch-Off used
- slug
- Flipcommons Catalog touch-off used