Back Time Fantasy

Sources

OPDB and IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (2 fields)

gameplay_feature
IPDB Horseshoe Lanes used IPDB Standup Targets ×8 used IPDB Slingshots ×2 used IPDB Pop Bumpers ×3 used IPDB Flippers ×2 used
credit
IPDB Ed Suchocki — Software IPDB Ed Suchocki — Sound IPDB Seamus McLaughlin — Art IPDB Barry Oursler — Design Flipcommons Catalog Ed Suchocki — Sound used Flipcommons Catalog Ed Suchocki — Software used Flipcommons Catalog Barry Oursler — Design used Flipcommons Catalog Seamus McLaughlin — Art used

Sources agree (11 fields)

display_type
alphanumeric OPDB, Flipcommons Catalog
technology_generation
solid-state OPDB, IPDB, Flipcommons Catalog
player_count
4 OPDB, IPDB, Flipcommons Catalog
month
3 OPDB, IPDB, Flipcommons Catalog
year
1983 OPDB, IPDB, Flipcommons Catalog
opdb_id
G42Nz-MNEpl OPDB, Flipcommons Catalog
name
Time Fantasy OPDB, Flipcommons Catalog
theme
Fantasy IPDB, Flipcommons Catalog
system
williams-system-7 IPDB, Flipcommons Catalog
production_quantity
608 IPDB, Flipcommons Catalog
ipdb_id
2563 IPDB, Flipcommons Catalog

Single source (11 fields)

opdb.images
OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/7eef194a-8666-49a2-9bae-966ad9472b7a-large.jpg","small":"https://img.opdb.org/7eef194a-8666-49a2-9bae-966ad9472b7a-small.jpg","medium":"https://img.opdb.org/7eef194a-8666-49a2-9bae-966ad9472b7a-medium.jpg"},"sizes":{"large":{"width":936,"height":817},"small":{"width":250,"height":218},"medium":{"width":640,"height":559}},"title":null,"primary":true},{"type":"playfield","urls":{"large":"https://img.opdb.org/eecc0ef2-26c4-4589-b45e-f7f0afe8460d-large.jpg","small":"https://img.opdb.org/eecc0ef2-26c4-4589-b45e-f7f0afe8460d-small.jpg","medium":"https://img.opdb.org/eecc0ef2-26c4-4589-b45e-f7f0afe8460d-medium.jpg"},"sizes":{"large":{"width":792,"height":913},"small":{"width":217,"height":250},"medium":{"width":555,"height":640}},"title":null,"primary":true}] used
ipdb.manufacturer_trade_name
IPDB Williams used
ipdb.corporate_entity_name
IPDB Williams Electronics, Incorporated used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/2563/2563f1.jpg","https://www.ipdb.org/images/2563/2563f2.jpg","https://www.ipdb.org/images/2563/image-1.jpg","https://www.ipdb.org/images/2563/image-2.jpg","https://www.ipdb.org/images/2563/image-3.jpg","https://www.ipdb.org/images/2563/image-4.jpg","https://www.ipdb.org/images/2563/image-5.jpg","https://www.ipdb.org/images/2563/image-6.jpg","https://www.ipdb.org/images/2563/image-7.jpg","https://www.ipdb.org/images/2563/image-8.jpg","https://www.ipdb.org/images/2563/image-9.jpg","https://www.ipdb.org/images/2563/image-10.jpg","https://www.ipdb.org/images/2563/image-11.jpg","https://www.ipdb.org/images/2563/image-12.jpg","https://www.ipdb.org/images/2563/image-13.jpg","https://www.ipdb.org/images/2563/image-14.jpg","https://www.ipdb.org/images/2563/image-15.jpg","https://www.ipdb.org/images/2563/image-16.jpg","https://www.ipdb.org/images/2563/image-17.jpg","https://www.ipdb.org/images/2563/image-18.jpg","https://www.ipdb.org/images/2563/image-20.jpg","https://www.ipdb.org/images/2563/image-19.jpg","https://www.ipdb.org/images/2563/image-21.jpg","https://www.ipdb.org/images/2563/image-A18.jpg","https://www.ipdb.org/images/2563/image-A19.jpg","https://www.ipdb.org/images/2563/image-A21.jpg","https://www.ipdb.org/images/2563/image-A20.jpg"] used
ipdb.model_number
IPDB 515 used
ipdb.notes
IPDB This game used excess backboxes from the production run of Williams' 1981 'Hyperball'. Programmer Ed Suchocki provided us the following information about this game:Time Fantasy was developed to hit a market demand for a low cost pin game that would limit the play time. Our distributors were requesting a pin design where play time can be better managed and for the game to be cost reduced.. Time Fantasy was designed as a two-player unit and had most of the coils removed. Plasma displays and coils were the most costly items on the playfield so they were limited. We also had a need to get a game ready for the factory in less than three weeks time, otherwise the factory was looking at being shutdown. Williams did not like shutting down the line and wanted to keep people working. We were placing our emphasis on the development of video games at that time and we had limited programmers available. Besides Larry Demar, I was probably the most familiar with the pinball operating system at that time. The design team was able to complete the game in two weeks which gave us some leeway in getting playfields, artwork, and testing in before production. Testing was interesting and showed us something we didn't expect. The game was played by an older audience. We were told that parents were playing the game while their children played all the ticket vending machines. It tested well in the family centers but it didn't do so well in the locations for hardcore gamers. I do remember there was an earnings report showing the game made over $500 for a week in one location. However, it just wasn't mainstream and didn't perform well in all locations. used
ipdb.notable_features
IPDB Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (8), Horseshoe lane (1). One target is at the top of a wireform ramp. used
ipdb_rating
IPDB 7 used
corporate_entity
Flipcommons Catalog williams-electronics-incorporated used
title
Flipcommons Catalog time-fantasy used
slug
Flipcommons Catalog time-fantasy used