Back Tidal Wave

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  1. By IPDB
    credit
    John Trudeau — Design
    gameplay_feature
    Multi-Level Playfield
    gameplay_feature
    Pop Bumpers
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    4-Bank Drop Targets ×2
    gameplay_feature
    Standup Targets ×4
    gameplay_feature
    Kicking Targets ×2
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Kickback
    gameplay_feature
    Flippers ×4
    ipdb.corporate_entity_name
    D. Gottlieb & Company, a Columbia Pictures Industries Company
    ipdb_id
    5326
    ipdb.image_urls
    ["https://www.ipdb.org/images/5326/image-1.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.notable_features
    Flippers (4), Pop bumpers (1), Slingshots (2), 4-bank drop targets (2), Standup targets (4), Kicking targets (2), Rollunder spinners (2), Kick-out hole (1). Right-side kickback lane. A left side ball kicker propels ball to upper playfield. Two-level playing field. Widebody cabinet.
    ipdb.notes
    This fully functional whitewood game was one of many prototypes designed and built by John Trudeau that, for one reason or another, did not get placed into production. This playfield ultimately got stripped and no longer exists. John shares some comments with us about this game:My first attempt at a real operational game. I tried to get everything I could into this effort, a two level game, a large moving section of ball guides (to the left) and a vertical loop (up the center). That is a kicking target [to the right of the right rollunder spinner]. And there is another on the LH side, above the drop target bank. One stand-up target in the center and three more in the upper LH area (still on the main playfield). There is a kick-out hole at the LH rear of the main playfield too (where all the lights are). There is also a flipper in that area (RH flipper). When the ball was captured here, a large gate would swing in front of this area (from the left side) and make the same playfield shot (from the bottom flippers) now go to a ball kicker on the LH side (which shot the ball back up to the top playfield). You can see the "nose" of this gate sticking out from under a painted area of the plastics, just above and left of two lit orange inserts. There is another kick-out hole to the left of the main flippers which also could have been fed by a pinball "catch" and reverse flow up the LH return lane. I believe it kicked the ball back to the RH slingshot area.
    player_count
    4
    technology_generation
    solid-state