Back Thunderball

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  1. By OPDB
    display_type
    alphanumeric
    month
    5
    name
    Thunderball
    opdb_id
    G4J3k-MLnnX
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/e26ad258-8395-4fd8-8a95-072b7cb8e086-large.jpg","small":"https://img.opdb.org/e26ad258-8395-4fd8-8a95-072b7cb8e086-small.jpg","medium":"https://img.opdb.org/e26ad258-8395-4fd8-8a95-072b7cb8e086-medium.jpg"},"sizes":{"large":{"width":682,"height":600},"small":{"width":250,"height":220},"medium":{"width":640,"height":563}},"title":"Backglass","primary":true},{"type":"playfield","urls":{"large":"https://img.opdb.org/431898f3-c4e3-4a98-8687-9c3d892f1876-large.jpg","small":"https://img.opdb.org/431898f3-c4e3-4a98-8687-9c3d892f1876-small.jpg","medium":"https://img.opdb.org/431898f3-c4e3-4a98-8687-9c3d892f1876-medium.jpg"},"sizes":{"large":{"width":1080,"height":1227},"small":{"width":220,"height":250},"medium":{"width":563,"height":640}},"title":null,"primary":true}]
    player_count
    2
    technology_generation
    solid-state
    year
    1982
  2. By IPDB
    credit
    Mark Ritchie — Design
    credit
    John Kotlarik — Software
    credit
    John Kotlarik — Sound
    credit
    Jeanine Mitchell — Art
    credit
    Constantino Mitchell — Art
    gameplay_feature
    Pop Bumpers ×2
    gameplay_feature
    Multiball
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    Standup Targets ×10
    gameplay_feature
    5-Bank Drop Targets ×2
    gameplay_feature
    Flippers ×2
    ipdb.corporate_entity_name
    Williams Electronics, Incorporated
    ipdb_id
    2554
    ipdb.image_urls
    ["https://www.ipdb.org/images/2554/Backglass.jpg","https://www.ipdb.org/images/2554/Playfield.jpg","https://www.ipdb.org/images/2554/image-1.jpg","https://www.ipdb.org/images/2554/image-2.jpg","https://www.ipdb.org/images/2554/image-3.jpg","https://www.ipdb.org/images/2554/image-4.jpg","https://www.ipdb.org/images/2554/image-6.jpg","https://www.ipdb.org/images/2554/image-5.jpg","https://www.ipdb.org/images/2554/image-7.jpg","https://www.ipdb.org/images/2554/image-8.jpg","https://www.ipdb.org/images/2554/image-9.jpg","https://www.ipdb.org/images/2554/image-10.jpg","https://www.ipdb.org/images/2554/image-11.jpg","https://www.ipdb.org/images/2554/image-12.jpg","https://www.ipdb.org/images/2554/image-13.jpg","https://www.ipdb.org/images/2554/image-14.jpg","https://www.ipdb.org/images/2554/image-15.jpg","https://www.ipdb.org/images/2554/image-16.jpg","https://www.ipdb.org/images/2554/image-17.jpg","https://www.ipdb.org/images/2554/image-18.jpg","https://www.ipdb.org/images/2554/image-19.jpg","https://www.ipdb.org/images/2554/image-20.jpg","https://www.ipdb.org/images/2554/image-21.jpg","https://www.ipdb.org/images/2554/image-22.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.marketing_slogans
    ""Play Thunderball!" - voice from the game in attract mode"
    ipdb.model_number
    508
    ipdb.notable_features
    Flippers (2), Pop bumpers (2), 5-bank drop targets (2), Standup targets (10), Spinning targets (2), Gobble holes (7, including the two horseshoe lane exits). This is a 2-player talking game which can award both replays and extra balls for high scores. A spinning target marks each end of a large horseshoe lane that runs under a raised center ramp. A fast ball in the horseshoe lane comes out the other side. A slower ball might disappear under the ramp and exit play. A timed multi-ball mode allows up to six balls in play. A second button on each side of the cabinet next to the flipper buttons gives the player the choice of ball entry onto the playfield to either the left or right flipper. Some game sounds are also found on Williams' 1980 'Black Knight' and Williams' 1981 'Hyperball'.
    ipdb.notes
    'Thunderball' never went into production. Williams experimented with having drop targets on the upper ramp before deciding on standing targets, and one game with this variation has been seen by an IPDB Editor. For several Williams games (especially before 1987), Speech Processing was a separate task than Software Programming and may have been done by a different person than whom we list as having done the Software. John Kotlarik did the Speech Processing for this game James T. Hawes, technical writer and technical support technician at Williams, wrote content for and assisted in the design of four backbox toppers for this game. He contracted with a local art studio for the final pieces. They were a simple tent-shaped sign made of Fome-Cor. The front showed multi-colored "bullet points" (text) on a black background. Hawes was firm in his recollection that there were exactly four toppers made, to promote four test games that were put out on location, one topper for each, but he believes Williams likely made engineering samples of Thunderball as well.
    month
    5
    player_count
    2
    production_quantity
    10
    system
    williams-system-7
    technology_generation
    solid-state
    theme
    Fantasy
    year
    1982