- ipdb.corporate_entity_name
- Stern Pinball, Incorporated
- ipdb_id
- 5233
- ipdb.image_urls
- ["https://www.ipdb.org/images/5233/image-3.jpg","https://www.ipdb.org/images/5233/image-8.jpg","https://www.ipdb.org/images/5233/image-1.jpg","https://www.ipdb.org/images/5233/image-4.jpg","https://www.ipdb.org/images/5233/image-5.jpg","https://www.ipdb.org/images/5233/image-6.jpg","https://www.ipdb.org/images/5233/image-7.jpg","https://www.ipdb.org/images/5233/image-2.jpg","https://www.ipdb.org/images/5233/image-9.jpg","https://www.ipdb.org/images/5233/image-11.jpg","https://www.ipdb.org/images/5233/image-12.jpg","https://www.ipdb.org/images/5233/image-13.jpg","https://www.ipdb.org/images/5233/image-10.jpg"]
- ipdb.manufacturer_trade_name
- Stern
- ipdb.notes
- This is a special conversion of Stern's 2003 'The Simpsons Pinball Party'.
Stern participated in its creation and, according to someone at Stern, only one was made and all of the artwork was done by Bruce Quast, Exhibits Manager of the Discovery Center Museum in Rockford, Illinois, which exhibits the game.
Bruce did all the replacement artwork (playfield, plastics, cabinet, and translite) after Stern sent a blank, white cabinet and blank playfield to the museum. After the art was completed by Bruce, it was sent for clear-coating and Stern assembled the final machine, including producing the custom playfield plastics.
Stern also participated by removing all references to Simpsons from the programming and by changing the mini-display on the playfield to scroll "BRAIN GAME" continuously. All sounds were replaced with simple electronic chime-like (i.e. classic electromechanical) noises.
According to the same person at Stern, one addition is that the game will randomly go into a "seizure" where everything locks up for around 15 seconds. A display effect was added for that occurrence, and a "special game over ... that tells you to let the next person in line play."
According to Chad Dentandt, who has played it: "It uses [the] 5 senses. ... A journey through the mind. And about every 10-15 games it actually shuts down, for about 10 seconds, to represent a seizure. An unwanted time out if you will. People then can get somewhat of an idea of what it is like."
- player_count
- 4
- production_quantity
- 1
- system
- sega-whitestar
- technology_generation
- solid-state
- theme
- Human Physiology
- theme
- Medical
- year
- 2006