Back Supersonic

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  1. By OPDB
    display_type
    score-reels
    month
    1
    name
    Supersonic
    opdb_id
    G4xyV-MJK7V
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/ab16d76c-2f70-4161-b740-d786ff18cfb0-large.jpg","small":"https://img.opdb.org/ab16d76c-2f70-4161-b740-d786ff18cfb0-small.jpg","medium":"https://img.opdb.org/ab16d76c-2f70-4161-b740-d786ff18cfb0-medium.jpg"},"sizes":{"large":{"width":450,"height":600},"small":{"width":188,"height":250},"medium":{"width":450,"height":600}},"title":"Backglass","primary":true}]
    player_count
    1
    technology_generation
    electromechanical
    year
    1977
  2. By IPDB
    credit
    Lorenzo Rimondini — Art
    gameplay_feature
    Standup Targets ×6
    gameplay_feature
    Pop Bumpers ×2
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Kick-Out Holes
    ipdb.corporate_entity_name
    Zaccaria
    ipdb_id
    3419
    ipdb.image_urls
    ["https://www.ipdb.org/images/3419/Backglass.jpg","https://www.ipdb.org/images/3419/3419f1.jpg","https://www.ipdb.org/images/3419/image-2.jpg","https://www.ipdb.org/images/3419/image-1.jpg","https://www.ipdb.org/images/3419/image-3.jpg","https://www.ipdb.org/images/3419/image-4.jpg","https://www.ipdb.org/images/3419/image-5.jpg","https://www.ipdb.org/images/3419/image-6.jpg","https://www.ipdb.org/images/3419/image-7.jpg","https://www.ipdb.org/images/3419/image-19.jpg","https://www.ipdb.org/images/3419/image-20.jpg","https://www.ipdb.org/images/3419/image-23.jpg","https://www.ipdb.org/images/3419/image-31.jpg","https://www.ipdb.org/images/3419/image-22.jpg","https://www.ipdb.org/images/3419/image-21.jpg","https://www.ipdb.org/images/3419/image-12.jpg","https://www.ipdb.org/images/3419/image-13.jpg","https://www.ipdb.org/images/3419/image-17.jpg","https://www.ipdb.org/images/3419/image-11.jpg","https://www.ipdb.org/images/3419/image-8.jpg","https://www.ipdb.org/images/3419/image-18.jpg","https://www.ipdb.org/images/3419/image-14.jpg","https://www.ipdb.org/images/3419/image-34.jpg","https://www.ipdb.org/images/3419/image-10.jpg","https://www.ipdb.org/images/3419/image-9.jpg","https://www.ipdb.org/images/3419/image-15.jpg","https://www.ipdb.org/images/3419/image-16.jpg","https://www.ipdb.org/images/3419/image-24.jpg","https://www.ipdb.org/images/3419/image-25.jpg","https://www.ipdb.org/images/3419/image-39.jpg","https://www.ipdb.org/images/3419/image-40.jpg","https://www.ipdb.org/images/3419/image-26.jpg","https://www.ipdb.org/images/3419/image-27.jpg","https://www.ipdb.org/images/3419/image-28.jpg","https://www.ipdb.org/images/3419/image-29.jpg","https://www.ipdb.org/images/3419/image-30.jpg","https://www.ipdb.org/images/3419/image-32.jpg","https://www.ipdb.org/images/3419/image-33.jpg","https://www.ipdb.org/images/3419/image-35.jpg","https://www.ipdb.org/images/3419/image-41.jpg","https://www.ipdb.org/images/3419/image-36.jpg","https://www.ipdb.org/images/3419/image-37.jpg","https://www.ipdb.org/images/3419/image-42.jpg","https://www.ipdb.org/images/3419/image-43.jpg","https://www.ipdb.org/images/3419/image-38.jpg","https://www.ipdb.org/images/3419/image-44.jpg","https://www.ipdb.org/images/3419/image-45.jpg"]
    ipdb.notable_features
    Flippers (2), Pop bumpers (2), Slingshots (2), Standup targets (6), Kick-out hole (1). End-of-ball bonus. 3 or 5 ball play. Optional biri-biri sound. Two rows of yellow arrows represent airline flights. Advancing the London flight to New York lights the rollover buttons in upper left lane for 10x their value. Advancing the Paris flight to New York lights the kick-out hole for Special. Getting the Special illuminates the words 'Bonus Ball' on the backglass and awards an extra ball. Maximum one Bonus Ball per ball played, and an unearned lit Special does not carry-over to the next ball. A liberal/conservative operator option allows the arrows to advance two steps per switch hit instead of just one step. The 'arrow advance' units under the playfield are actually the clever repurposing of score reel units, and a numberless score reel is attached to each one. Reportedly, the clicking sound each reel makes is not noticeable during game play. Maximum displayed point score is 9,999,000 points. Replay wheel maximum: 37 Sound: electronic card and speaker with volume pot, knocker.
    ipdb.notes
    The artist's initials can be seen on the backglass, on the tail of the aircraft on the tarmac. Pictured in this listing is an Early Production game with serial number 0003 and having bumper caps with the 'radial blue arrows' design indicating '1000 points", just like the game in the manufacturer flyer. At variance from the flyer, the factory did not wire a jack in this game to allow a choice between Replay or Add-a-ball modes, leaving it as Replay-only, a fact supported by the schematic that came with the game. That is probably why only the first five of the ten Ball-in-Play lights in the backbox insert were wired with lamp sockets, leaving blank holes for what would be balls 6 thru 10. Elsewhere on the insert, the factory labeled a place for a jack field for the operator to select one of ten score thresholds at which the biri-biri sound would play, but did not install the jack for it. We speculate that the higher thresholds for this award would require an add-a-ball mode that this game did not have. The schematic indicated biri-biri was awarded at a fixed threshold of 4 million points. Our speculation may be groundless because we have pictures of a game with serial number 0120 showing it also does not have the biri-biri threshold jack, yet it does have the factory-installed Add-a-ball capability. A former owner of this game states the biri-biri activated at a fixed threshold of 4 million points (with a sound effect as if World War III has begun!) but there was no schematic with the game to see if it supported Add-a-ball without biri-biri threshold choices. Nine of the ten Ball-in-Play lights in the backbox insert were wired with lamp sockets, leaving a blank hole for the tenth one. A design error exists that allows a player to insert a second coin just before shooting the first ball in play, and this adds additional balls to play. Interestingly, this game has an alternate backglass design, in that the wings of the airborne Concorde lack the many gold and blue lines shown on all other glasses for which we have pictures. Also, the control tower is drawn without the artful lines to indicate it was constructed of individual bricks. Our only image of this backglass barely evidences these unique differences, and we invite additional images from anyone who might have this 'alternate' version. As would be expected of a replay export game, the reverse side of the backglass shows the ball count for 6 through 10 is represented by actual numbers and not the typical symbols used by games intended for domestic use in Italy. ** The first Concorde, the 001, flew its maiden flight on March 2, 1969 over France. The first commercial passenger flights took place on January 21, 1976 when a British Airways flight traveled from Heathrow to Bahrain at the same time that an Air France jet flew from Paris to Rio de Janeiro. The last supersonic flight occurred October 24, 2003 when British Airways flew from New York to Heathrow. Air France had already grounded its supersonic fleet the previous May. The British/French Concorde was not the first supersonic airliner to fly. A Soviet prototype Tupolev TU-144 made its first flight on December 31, 1968 but didn't break the sound barrier until June 5, 1969.
    ipdb_rating
    7.2
    player_count
    1
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    Aircraft
    theme
    Travel
    theme
    Historical
    year
    1977