Back Superman

Edit History

  1. By OPDB
    display_type
    alphanumeric
    month
    3
    name
    Superman
    opdb.features
    ["Widebody"]
    opdb_id
    GR73N-MwN9x
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/28ae6d91-56c4-4e0a-bcee-b38f2e3b5490-large.jpg","small":"https://img.opdb.org/28ae6d91-56c4-4e0a-bcee-b38f2e3b5490-small.jpg","medium":"https://img.opdb.org/28ae6d91-56c4-4e0a-bcee-b38f2e3b5490-medium.jpg"},"sizes":{"large":{"width":629,"height":600},"small":{"width":250,"height":238},"medium":{"width":629,"height":600}},"title":"Backglass","primary":true}]
    player_count
    4
    tag
    Widebody
    technology_generation
    solid-state
    year
    1979
  2. By IPDB
    credit
    George Opperman — Art
    credit
    Eugene Jarvis — Software
    credit
    Eugene Jarvis — Sound
    credit
    Steve Ritchie — Design
    gameplay_feature
    Star Rollovers ×5
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    5-Bank Drop Targets
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    Standup Targets ×5
    gameplay_feature
    Flippers ×2
    ipdb.corporate_entity_name
    Atari, Incorporated
    ipdb_id
    2454
    ipdb.image_urls
    ["https://www.ipdb.org/images/2454/2454f1.jpg","https://www.ipdb.org/images/2454/2454f2.jpg","https://www.ipdb.org/images/2454/2454f3.jpg","https://www.ipdb.org/images/2454/2454f4.jpg","https://www.ipdb.org/images/2454/image-1.jpg","https://www.ipdb.org/images/2454/image-2.jpg","https://www.ipdb.org/images/2454/image-3.jpg","https://www.ipdb.org/images/2454/image-6.jpg","https://www.ipdb.org/images/2454/image-4.jpg","https://www.ipdb.org/images/2454/image-5.jpg","https://www.ipdb.org/images/2454/image-7.jpg","https://www.ipdb.org/images/2454/image-8.jpg","https://www.ipdb.org/images/2454/image-9.jpg","https://www.ipdb.org/images/2454/image-14.jpg","https://www.ipdb.org/images/2454/image-15.jpg","https://www.ipdb.org/images/2454/image-19.jpg","https://www.ipdb.org/images/2454/image-18.jpg","https://www.ipdb.org/images/2454/image-17.jpg","https://www.ipdb.org/images/2454/image-16.jpg","https://www.ipdb.org/images/2454/image-10.jpg","https://www.ipdb.org/images/2454/image-11.jpg","https://www.ipdb.org/images/2454/image-12.jpg","https://www.ipdb.org/images/2454/image-13.jpg","https://www.ipdb.org/images/2454/image-21.jpg","https://www.ipdb.org/images/2454/image-20.jpg"]
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (5), Star rollovers (5), Spinning targets (2), 5-bank drop targets (1), Kick-out hole (1), Free ball return lane. The long left lane that returns ball to the top of playfield has a U-turn in it.
    ipdb.notes
    Designer Steve Ritchie told us that the quantity of 5,124 games was given to him by an Atari Marketing/Sales guy a long time ago. Steve presumes it to be the Atari sales number for this game (indicating the quantity sold) which is not necessarily the quantity of games produced. Comments from Steve Ritchie:Eugene wrote all the sounds for Superman and one of his amazing programs that created some sounds by introducing bugs to the program. He later created G-wave, an incredible breakthrough at the time. Recording music and sound on silicon was not an option in 1977. Eugene and I worked together on Superman for what seemed like years. It might have been 13 months or so. I stumbled through many whitewoods, but ultimately, it played nice for it's time. I brought my Echoplex (a guitar player's tape loop mechanical echo chamber on the cheap) to work, and connected it to our Superman Prototype. The continuous background sound that emanated intrigued us. Atari management refused to let us apply this fun discovery, which made the player feel more a part of the pinball game, and added progressive adrenaline to any pinball as the game progressed. Why didn't management feel what we felt? I left Atari to make pinball machines at Williams before Superman was manufactured, and applied the background sound concept to Flash, which was also the first game to use Flash Lamps, (that's how they got their name) and a 3rd-flipper-repeatable loop shot. I was also a lot happier working at Williams, happiness being an important ingredient that enables a designer to create to his/her potential.
    ipdb_rating
    7.3
    month
    3
    player_count
    4
    production_quantity
    5124
    system
    atari-system-2
    technology_generation
    solid-state
    theme
    Celebrities
    theme
    Fictional
    theme
    Licensed Theme
    year
    1979