Back Still Crazy

Edit History

  1. By IPDB
    credit
    Ed Suchocki — Software
    credit
    Dan Langlois — Design
    credit
    Eric Erickson — Design
    gameplay_feature
    Flippers ×4
    ipdb.corporate_entity_name
    Williams Electronics, Incorporated
    ipdb_id
    3730
    ipdb.image_urls
    ["https://www.ipdb.org/images/3730/image-1.jpg","https://www.ipdb.org/images/3730/image-2.jpg","https://www.ipdb.org/images/3730/image-10.jpg","https://www.ipdb.org/images/3730/image-3.jpg","https://www.ipdb.org/images/3730/image-5.jpg","https://www.ipdb.org/images/3730/image-7.jpg","https://www.ipdb.org/images/3730/image-6.jpg","https://www.ipdb.org/images/3730/image-8.jpg","https://www.ipdb.org/images/3730/image-14.jpg","https://www.ipdb.org/images/3730/image-17.jpg","https://www.ipdb.org/images/3730/image-9.jpg","https://www.ipdb.org/images/3730/image-13.jpg","https://www.ipdb.org/images/3730/image-11.jpg","https://www.ipdb.org/images/3730/image-12.jpg","https://www.ipdb.org/images/3730/image-18.jpg","https://www.ipdb.org/images/3730/image-15.jpg","https://www.ipdb.org/images/3730/image-16.jpg","https://www.ipdb.org/images/3730/image-19.jpg","https://www.ipdb.org/images/3730/image-4.jpg","https://www.ipdb.org/images/3730/image-A19.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    534
    ipdb.notable_features
    Flippers (4). The object of the game is to get as many balls as possible into the still at the top of the playfield by using the boot, the fry pan, the pipe, and the cannon, which are names for each of the four flippers. The more balls in the still, the further the climbing "revenuers" will tumble down the hill. If the revenuers reach the still before any balls are accumulated, the game is over.
    ipdb.notes
    Ken Fedesna, Executive VP/General Manager over Williams/Bally/Midway from 1988 until their close of pinball production in 1999, provided us the following information:In looking through my Operation Meeting notes from back then, it turns out that we built 12 prototype test units, some of which were sent to various distributors. We also did release a sample run of 100, but the test results of the prototypes were not very promising, and we pulled back the sample run release before any were actually built. The game was originally intended to have four individually controlled flipper buttons, but when that didn't work out, we tried combining two flippers together, which is how mine is wired. However, this didn't work out either as far as game play and subsequently the earnings. The problem was that it was just too difficult to control the balls via the four flippers over the large vertical playfield. It was designed by an "outside group" made up of Eric Erickson and Dan Langlois (who later worked as an employee for us). James T. Hawes was a technical writer and technical support technician at Williams. He wrote the manual for this game when it was an EM prototype. In the Files section of this listing are extended comments from him about this game and about a similar game called "Break Street", as well as a reference to a game called "Arena". These last two games never made it to production and we have found no other information about them. Unlicensed distilleries ("stills") in the United States were predominant in the Appalachian United States from the late 19th century to the early 20th century, including the years of Prohibition (1920-1933). The product of these unlicensed stills was known as moonshine and the jugs that contained it would be labeled with an "X" for each time the moonshine batch had been run through the still. A jug marked "XXX" had been processed three times and was very close to being pure alcohol. We previously listed the date for this game as July 1985. Reportedly, three examples of this game are known to exist.
    player_count
    1
    production_quantity
    12
    system
    williams-system-8
    technology_generation
    solid-state
    theme
    American History
    theme
    Hillbillies
    theme
    Rural Living
    year
    1984