Back Starfighter

Edit History

  1. By IPDB
    credit
    Barry Oursler — Design
    gameplay_feature
    Multi-Level Playfield
    gameplay_feature
    Kickback
    gameplay_feature
    Diverter Magnets
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Drop Holes ×7
    gameplay_feature
    Standup Targets ×15
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Slingshots ×2
    ipdb.corporate_entity_name
    Williams Electronics, Incorporated
    ipdb_id
    3729
    ipdb.image_urls
    ["https://www.ipdb.org/images/3729/image-1.png","https://www.ipdb.org/images/3729/image-2.png"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    525
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (15), Drop holes (7), Kick-out hole (1), Diverter magnet (1), Left side kicker lane, Left outlane kickback, No right outlane, Outhole kicker. Ball is kicked into play from below the flippers. Along the entire top edge of playfield is a "reverse scoop" to deliver the ball-in-play to an elevated mini-playfield containing the seven drop holes. Timer and Bonus display in lower playfield.
    ipdb.notes
    In this listing is a picture of the original drawing annotated by us to show several differently colored boxes. We asked Barry Oursler to explain what we were seeing in these boxes. He replied:I did build a whitewood for this one, but it was scrapped. This was during the time when pinball wasn't doing well. The red and teal boxes are all standup targets. The blue box is an upper playfield made out of polycarbonate, like Pinbot. Those are 7 drop-holes. The idea is to light all 7 of them. There is a long "reverse scoop" along the back, similar to the small one on Whodunnit. You shoot the ball up the middle and it goes up on top where you can bump the game to try and get the ball into the lane you need. I don't remember if we were using lane change at that time. The white box is a side view of the upper playfield. You can see the scoop and the plastic playfield. The yellow box is an eject hole. [The green box] looks like the date is from August 1981. That was the date I started the drawing. I might have put it on the side and made it later. I'm not sure. This game was a "center shooter" game. There are no drains, outhole or shooter lane. Each ball ran on time and you can earn extra time. Below the red box is a magnet with 3 lights. You can "tap" the button to try and divert the ball into the kicker lane, just to the left of the magnet. It worked like magna-save, but with short pulses, like Solar Fire and Grand Lizard.
    technology_generation
    solid-state
    theme
    Outer Space
    theme
    Science Fiction
    theme
    Space Fantasy
    theme
    Space Travel