- credit
- Steve Kordek — Design
- gameplay_feature
- Trap Holes ×25
- ipdb.corporate_entity_name
- Williams Electronic Manufacturing Corporation
- ipdb_id
- 6839
- ipdb.image_urls
- ["https://www.ipdb.org/images/6839/image-1.png","https://www.ipdb.org/images/6839/image-2.png"]
- ipdb.manufacturer_trade_name
- Williams
- ipdb.notable_features
- 15 shots per play. Trap holes (25).
Possibilities for free play awards and extra shots. A mirror in the backbox allows the player to view the pop-up array of twenty-five trap holes located in rear of cabinet. Player attempts to make balls in array line up by shooting targets to cause balls that are out-of-line to be kicked upwards to resettle in a different hole. Pressing a release button on front of cabinet can release all balls at once.
- ipdb.notes
- Another example of a pop-up array is Chicago Coin's 1964 'Criss Cross Pop-Up'.
This is the first game that Steve Kordek designed at Williams. His first pinball machine for Williams was Williams' 1961 'Bo Bo'.
- month
- 7
- player_count
- 1
- reward_type
- Free Play
- technology_generation
- electromechanical
- theme
- Fantasy
- theme
- Outer Space
- year
- 1960