Back Space Glider

Edit History

  1. By IPDB
    credit
    Steve Kordek — Design
    gameplay_feature
    Trap Holes ×25
    ipdb.corporate_entity_name
    Williams Electronic Manufacturing Corporation
    ipdb_id
    6839
    ipdb.image_urls
    ["https://www.ipdb.org/images/6839/image-1.png","https://www.ipdb.org/images/6839/image-2.png"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.notable_features
    15 shots per play. Trap holes (25). Possibilities for free play awards and extra shots. A mirror in the backbox allows the player to view the pop-up array of twenty-five trap holes located in rear of cabinet. Player attempts to make balls in array line up by shooting targets to cause balls that are out-of-line to be kicked upwards to resettle in a different hole. Pressing a release button on front of cabinet can release all balls at once.
    ipdb.notes
    Another example of a pop-up array is Chicago Coin's 1964 'Criss Cross Pop-Up'. This is the first game that Steve Kordek designed at Williams. His first pinball machine for Williams was Williams' 1961 'Bo Bo'.
    month
    7
    player_count
    1
    reward_type
    Free Play
    technology_generation
    electromechanical
    theme
    Fantasy
    theme
    Outer Space
    year
    1960