Back Southern Belle

Edit History

  1. By OPDB
    display_type
    backglass-lights
    month
    6
    name
    Southern Belle
    opdb_id
    Gry8L-MJd5z
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/b11d5126-c25c-4fb2-8f86-b267ee715e92-large.jpg","small":"https://img.opdb.org/b11d5126-c25c-4fb2-8f86-b267ee715e92-small.jpg","medium":"https://img.opdb.org/b11d5126-c25c-4fb2-8f86-b267ee715e92-medium.jpg"},"sizes":{"large":{"width":541,"height":600},"small":{"width":226,"height":250},"medium":{"width":541,"height":600}},"title":"Backglass","primary":true}]
    player_count
    1
    technology_generation
    electromechanical
    year
    1955
  2. By IPDB
    credit
    Wayne Neyens — Design
    credit
    Roy Parker — Art
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Gobble Holes ×2
    gameplay_feature
    Passive Bumpers ×2
    gameplay_feature
    Flippers ×2
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    2248
    ipdb.image_urls
    ["https://www.ipdb.org/images/2248/Backglass.jpg","https://www.ipdb.org/images/2248/Playfield.jpg","https://www.ipdb.org/images/2248/2248f1.jpg","https://www.ipdb.org/images/2248/image-1.jpg","https://www.ipdb.org/images/2248/image-2.jpg","https://www.ipdb.org/images/2248/image-3.jpg","https://www.ipdb.org/images/2248/image-4.jpg","https://www.ipdb.org/images/2248/image-5.jpg","https://www.ipdb.org/images/2248/image-6.jpg","https://www.ipdb.org/images/2248/image-7.jpg","https://www.ipdb.org/images/2248/image-8.jpg","https://www.ipdb.org/images/2248/image-9.jpg","https://www.ipdb.org/images/2248/image-10.jpg","https://www.ipdb.org/images/2248/image-11.jpg","https://www.ipdb.org/images/2248/image-12.jpg","https://www.ipdb.org/images/2248/image-13.jpg","https://www.ipdb.org/images/2248/image-14.jpg","https://www.ipdb.org/images/2248/image-15.jpg","https://www.ipdb.org/images/2248/image-24.jpg","https://www.ipdb.org/images/2248/image-25.jpg","https://www.ipdb.org/images/2248/image-21.jpg","https://www.ipdb.org/images/2248/image-16.jpg","https://www.ipdb.org/images/2248/image-22.jpg","https://www.ipdb.org/images/2248/image-17.jpg","https://www.ipdb.org/images/2248/image-23.jpg","https://www.ipdb.org/images/2248/image-18.jpg","https://www.ipdb.org/images/2248/image-20.jpg","https://www.ipdb.org/images/2248/image-19.jpg","https://www.ipdb.org/images/2248/image-26.jpg","https://www.ipdb.org/images/2248/image-27.jpg","https://www.ipdb.org/images/2248/image-28.jpg","https://www.ipdb.org/images/2248/image-29.jpg","https://www.ipdb.org/images/2248/image-30.jpg","https://www.ipdb.org/images/2248/image-31.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    104
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2). Replay wheel maximum: 26 Tilt penalty: game over.
    ipdb.notes
    The Sample game pictured in this listing is stamped as such by Gottlieb on its cabinet bottom, while its serial number 7716 has no letter "S" after it. The coin door has a generic art design, in contrast to the cabinet art, and therefore might look like an after-factory replacement. However, Gottlieb was known to do this, and indeed the flyer shows the game with the same generic door. On the back of the coin door is a crayoned '49' that matches a crayoned '49' on the cabinet inside-bottom board. This may be an Inspection number. The owner nicely annotated an image of the Sample serial number. One can see how Gottlieb's automatic indexing stamp worked. It suggests a rather large drum-type metal stamp unit where the numbers rotated on these drums as the serial number increased. It also had the double number prefixes and the game ID letter suffixes (for production games the suffix would be SB). For this sample game, both the prefix numbers and the suffix S (or SB) were indexed out of the way to make blank areas in the stamping. One can clearly see the bottom of an S and the top of a T surrounding the blank area where either the S or SB would be. Also annotated are images of underneath the playfield showing how the ground wire path was first penciled in by Gottlieb engineers before the ground wire was laid down. This is evidence of an Engineering Sample game. The A-B-C inserts in the Sample lower playfield are different than production games. The paper apron cover uses slightly different formatting of text and arrows. Notably, the small 5th ball light was replaced on production games with an elevated Game Over plastic, probably to clarify to the player what it meant when the 5th ball drained from the playfield, as the flippers would still be active at this point. The Game Over relay, which cut power to the flippers, did not appear on Gottlieb games until Gottlieb's 1957 'Royal Flush'.
    month
    6
    player_count
    1
    production_quantity
    1000
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    Riverboats
    theme
    American West
    theme
    American History
    year
    1955