Back Sorcerer

Edit History

  1. By OPDB
    display_type
    alphanumeric
    month
    3
    name
    Sorcerer
    opdb_id
    G4qxv-MJPyv
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/8016de3e-c263-48d5-b77b-826a9748738e-large.jpg","small":"https://img.opdb.org/8016de3e-c263-48d5-b77b-826a9748738e-small.jpg","medium":"https://img.opdb.org/8016de3e-c263-48d5-b77b-826a9748738e-medium.jpg"},"sizes":{"large":{"width":900,"height":568},"small":{"width":250,"height":158},"medium":{"width":640,"height":404}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    solid-state
    year
    1985
  2. By IPDB
    credit
    Mark Ritchie — Design
    credit
    Ed Suchocki — Software
    credit
    Dave Rzepka — Software
    credit
    Pam Erickson — Art
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    2-Ball Multiball
    gameplay_feature
    Ramps
    gameplay_feature
    3-Bank Drop Targets
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    Flippers ×3
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Standup Targets ×6
    ipdb.corporate_entity_name
    Williams Electronics, Incorporated
    ipdb_id
    2242
    ipdb.image_urls
    ["https://www.ipdb.org/images/2242/2242f1.jpg","https://www.ipdb.org/images/2242/2242f2.jpg","https://www.ipdb.org/images/2242/image-1.jpg","https://www.ipdb.org/images/2242/image-2.jpg","https://www.ipdb.org/images/2242/image-3.jpg","https://www.ipdb.org/images/2242/image-5.jpg","https://www.ipdb.org/images/2242/image-6.jpg","https://www.ipdb.org/images/2242/image-4.jpg","https://www.ipdb.org/images/2242/image-8.jpg","https://www.ipdb.org/images/2242/image-9.jpg","https://www.ipdb.org/images/2242/image-10.jpg","https://www.ipdb.org/images/2242/image-11.jpg","https://www.ipdb.org/images/2242/image-12.jpg","https://www.ipdb.org/images/2242/image-7.jpg","https://www.ipdb.org/images/2242/image-13.jpg","https://www.ipdb.org/images/2242/image-15.jpg","https://www.ipdb.org/images/2242/image-14.jpg","https://www.ipdb.org/images/2242/image-16.jpg","https://www.ipdb.org/images/2242/image-25.jpg","https://www.ipdb.org/images/2242/image-22.jpg","https://www.ipdb.org/images/2242/image-23.jpg","https://www.ipdb.org/images/2242/image-17.jpg","https://www.ipdb.org/images/2242/image-A16.jpg","https://www.ipdb.org/images/2242/image-19.jpg","https://www.ipdb.org/images/2242/image-18.jpg","https://www.ipdb.org/images/2242/image-21.jpg","https://www.ipdb.org/images/2242/image-20.jpg","https://www.ipdb.org/images/2242/image-26.jpg","https://www.ipdb.org/images/2242/image-24.jpg","https://www.ipdb.org/images/2242/image-27.jpg","https://www.ipdb.org/images/2242/image-28.jpg","https://www.ipdb.org/images/2242/image-B16.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    532
    ipdb.notable_features
    Flippers (3), Pop bumpers (3), Slingshots (2), Standup targets (6), Spinning targets (2), Kick-out hole (1), 3-bank drop targets (1), Ramp (1), 2-ball multiball, speech and background sounds, Mini-post screw between flippers. Glowing/flashing Sorcerer's eyes in back panel. The Demon bonus lamp lights upon completion of spelling 'Sorcerer'. Completing the drop target bank at the top right of the playfield when Demon is lit activates the bonus hold for the next ball.
    ipdb.notes
    Dave Rzepka told us that he started the programming for this game but it was finished by someone else after he left Williams. Later, Ed Suchocki told us that he was the programmer for this game. Two different playfield color schemes have been identified for this game. The differences are found in the color of the sorcerer�s robe and trim, the colors of the feathers on the skull located just above the upper flipper, and the colors of the feathers on the skull located below the upper flipper. We have viewed several playfields and find the two versions can be defined as follows: � Royal purple robe with pink trim. Both skulls have green and red feathers. � Blue robe with red trim. Upper skull has red and white feathers. Lower skull has green, red, and white feathers. We do not know if this represents a change of colors made during the production run or is evidence of two different companies screening the playfield. The sorcerer�s robe extends onto the plastic light shield that covers the center target bank and in all instances this plastic appears to be a dark blue (or han purple) color. Perhaps this suggests the robe was originally blue and then was changed to purple. Our images of an Early Production game are not clear enough to assist this theory. The flyer game shows the royal purple version. Ed Suchocki told us this anecdote about the Demon feature:During the design of Sorcerer, Steve Kordek, the head of design, came into the room while Mark Ritchie and I were discussing the rules of the game. We were telling Steve about a new feature that we had added to the game. Steve responded back to us, "What are you calling the feature?" Mark and I looked at each other a bit puzzled. Steve then said to us, "You have to give the feature a name! I don't care if you call it Yahootie! Just give it a name." With that said, Steve turned and walked out. Both Mark and I looked at each other and said, "Wow he's right. How did we miss that?
    ipdb_rating
    7.8
    month
    3
    player_count
    4
    production_quantity
    3700
    system
    williams-system-9
    technology_generation
    solid-state
    theme
    Dragons
    theme
    Magic
    theme
    Wizard
    theme
    Fantasy
    year
    1985