Back Slam 'N Jam

Sources

IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (1 field)

credit
IPDB Matt Scott — Sound IPDB Matt Scott — Music IPDB Dan Hughes — Art IPDB Wally Welch — Design Flipcommons Catalog Matt Scott — Sound used Flipcommons Catalog Matt Scott — Music used Flipcommons Catalog Wally Welch — Design used Flipcommons Catalog Dan Hughes — Art used

Sources agree (4 fields)

theme
Basketball IPDB, Flipcommons Catalog
technology_generation
solid-state IPDB, Flipcommons Catalog
player_count
4 IPDB, Flipcommons Catalog
ipdb_id
4343 IPDB, Flipcommons Catalog

Single source (7 fields)

ipdb.corporate_entity_name
IPDB Alvin G. and Company used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/4343/image-1.jpg","https://www.ipdb.org/images/4343/image-2.jpg","https://www.ipdb.org/images/4343/image-3.jpg","https://www.ipdb.org/images/4343/image-4.jpg","https://www.ipdb.org/images/4343/image-7.jpg","https://www.ipdb.org/images/4343/image-6.jpg","https://www.ipdb.org/images/4343/image-5.jpg"] used
ipdb.notes
IPDB At the time Alvin G. shut down, there were two working whitewood machines and a third unpopulated (but wired) whitewood playfield. Lonnie Mihin worked in the engineering lab at Alvin G doing cable layouts and mechanical assembly design. He describes what we are seeing in two of the images presented here:The Pistol Poker heads were not part of the original prototype. The games were being transplanted into new cabinets. The prototype that is on the right that you can barely see had very large holes cut out of the sides of the cabinet so it could be accessed while the playfield was still down. The same goes for the missing front door. We did mostly mechanical assembly and layout testing on it. It was near impossible to make the ramp shot from the upper left flipper. That was how you loaded the balls into the lock and was also the jackpot shot. Michael (Gottlieb) wasn't happy about the shot not making it around and Wally (Welch) tried everything he could with flipper placement. It just wasn't going to happen without redrawing and retooling the ramp. There was no way that we would have had a new ramp and the game ready for the ACME show that was only three weeks away. No production games were made. I know this as I purchased the prototypes when AG went out of business. used
corporate_entity
Flipcommons Catalog alvin-g-and-company used
title
Flipcommons Catalog slam-n-jam used
name
Flipcommons Catalog Slam 'N Jam used
slug
Flipcommons Catalog slam-n-jam used