Sources
OPDB and IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (3 fields)
- gameplay_feature
- IPDB Standup Targets ×2 used IPDB Slingshots ×2 used IPDB Pop Bumpers ×5 used IPDB Flippers ×2 used
- theme
- IPDB Nightlife IPDB Nightclubs used Flipcommons Catalog Nightlife used
- credit
- IPDB Roy Parker — Art IPDB Wayne Neyens — Design Flipcommons Catalog Wayne Neyens — Design used Flipcommons Catalog Roy Parker — Art used
Sources agree (9 fields)
- display_type
- score-reels OPDB, Flipcommons Catalog
- technology_generation
- electromechanical OPDB, IPDB, Flipcommons Catalog
- player_count
- 1 OPDB, IPDB, Flipcommons Catalog
- month
- 1 OPDB, Flipcommons Catalog
- year
- 1965 OPDB, IPDB, Flipcommons Catalog
- opdb_id
- GRQ6d-MDRlL OPDB, Flipcommons Catalog
- name
- Sky·Line OPDB, Flipcommons Catalog
- production_quantity
- 2000 IPDB, Flipcommons Catalog
- ipdb_id
- 3240 IPDB, Flipcommons Catalog
Single source (12 fields)
- opdb.images
- OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-large.jpg","small":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-small.jpg","medium":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-medium.jpg"},"sizes":{"large":{"width":491,"height":600},"small":{"width":205,"height":250},"medium":{"width":491,"height":600}},"title":"Backglass","primary":true}] used
- reward_type
- IPDB Replay used
- ipdb.manufacturer_trade_name
- IPDB Gottlieb used
- ipdb.corporate_entity_name
- IPDB D. Gottlieb & Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/3240/Backglass.jpg","https://www.ipdb.org/images/3240/Playfield.jpg","https://www.ipdb.org/images/3240/3240f1.jpg","https://www.ipdb.org/images/3240/image-1.jpg","https://www.ipdb.org/images/3240/image-2.jpg","https://www.ipdb.org/images/3240/image-3.jpg","https://www.ipdb.org/images/3240/image-4.jpg","https://www.ipdb.org/images/3240/image-5.jpg","https://www.ipdb.org/images/3240/image-8.jpg","https://www.ipdb.org/images/3240/image-13.jpg","https://www.ipdb.org/images/3240/image-14.jpg","https://www.ipdb.org/images/3240/image-15.jpg","https://www.ipdb.org/images/3240/image-16.jpg","https://www.ipdb.org/images/3240/image-17.jpg","https://www.ipdb.org/images/3240/image-18.jpg","https://www.ipdb.org/images/3240/image-20.jpg","https://www.ipdb.org/images/3240/image-21.jpg","https://www.ipdb.org/images/3240/image-23.jpg","https://www.ipdb.org/images/3240/image-24.jpg","https://www.ipdb.org/images/3240/image-26.jpg","https://www.ipdb.org/images/3240/image-6.jpg","https://www.ipdb.org/images/3240/image-7.jpg","https://www.ipdb.org/images/3240/image-9.jpg","https://www.ipdb.org/images/3240/image-10.jpg","https://www.ipdb.org/images/3240/image-11.jpg","https://www.ipdb.org/images/3240/image-27.jpg","https://www.ipdb.org/images/3240/image-12.jpg","https://www.ipdb.org/images/3240/image-25.jpg","https://www.ipdb.org/images/3240/image-22.jpg","https://www.ipdb.org/images/3240/image-19.jpg","https://www.ipdb.org/images/3240/image-29.jpg","https://www.ipdb.org/images/3240/image-28.jpg","https://www.ipdb.org/images/3240/image-30.jpg","https://www.ipdb.org/images/3240/image-31.png","https://www.ipdb.org/images/3240/image-32.png","https://www.ipdb.org/images/3240/image-33.png","https://www.ipdb.org/images/3240/image-41.png","https://www.ipdb.org/images/3240/image-35.png","https://www.ipdb.org/images/3240/image-34.png","https://www.ipdb.org/images/3240/image-36.png","https://www.ipdb.org/images/3240/image-40.png","https://www.ipdb.org/images/3240/image-39.png","https://www.ipdb.org/images/3240/image-38.png","https://www.ipdb.org/images/3240/image-37.png"] used
- ipdb.model_number
- IPDB 210 used
- ipdb.notes
- IPDB At start of game, all numbers 1 through 12 are lit and the elevator arrow is reset to zero. Hitting a lit number via rollover or via multi-bumper scores the number in both places. Hitting all twelve numbers lights one number randomly for Special (replay). This randomly lit number changes each time a 1-point value is hit. This Special feature stays lit for remainder of game, allowing multiple replays to be won. Hitting an advance when lit steps elevator arrow to next floor. Replays are awarded for reaching higher floors (operator-selectable). The features on this playfield score either 1 point, 10 points, or 20 points. No five-pulse motor scoring. Replays are awarded for high point scores. The Sample game pictured in this listing has serial number "01007 S" and matches the game shown in the flyer. The backglass has green elevator doors beneath a design showing top hat, glove, and cane. The pop bumper caps are the older daisy style. Production games have blue elevator doors, no design above them, and have the new starburst bumper caps. used
- ipdb.notable_features
- IPDB Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (2), Multi-bumper, Dual outlanes. Two backglass animations (elevator doors open, elevator floor arrow counts floors achieved). Maximum displayed point score is 1,999 points. Replay wheel maximum: 15 Sound: 2 bells, knocker. used
- ipdb_rating
- IPDB 7.7 used
- corporate_entity
- Flipcommons Catalog d-gottlieb-company used
- title
- Flipcommons Catalog skyline used
- slug
- Flipcommons Catalog skyline-2 used