Back Sky·Line

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  1. By OPDB
    display_type
    score-reels
    month
    1
    name
    Sky·Line
    opdb_id
    GRQ6d-MDRlL
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-large.jpg","small":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-small.jpg","medium":"https://img.opdb.org/3e25c72c-1e6f-48bb-b175-90a6ecb2ab37-medium.jpg"},"sizes":{"large":{"width":491,"height":600},"small":{"width":205,"height":250},"medium":{"width":491,"height":600}},"title":"Backglass","primary":true}]
    player_count
    1
    technology_generation
    electromechanical
    year
    1965
  2. By IPDB
    credit
    Roy Parker — Art
    credit
    Wayne Neyens — Design
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Standup Targets ×2
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Pop Bumpers ×5
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    3240
    ipdb.image_urls
    ["https://www.ipdb.org/images/3240/Backglass.jpg","https://www.ipdb.org/images/3240/Playfield.jpg","https://www.ipdb.org/images/3240/3240f1.jpg","https://www.ipdb.org/images/3240/image-1.jpg","https://www.ipdb.org/images/3240/image-2.jpg","https://www.ipdb.org/images/3240/image-3.jpg","https://www.ipdb.org/images/3240/image-4.jpg","https://www.ipdb.org/images/3240/image-5.jpg","https://www.ipdb.org/images/3240/image-8.jpg","https://www.ipdb.org/images/3240/image-13.jpg","https://www.ipdb.org/images/3240/image-14.jpg","https://www.ipdb.org/images/3240/image-15.jpg","https://www.ipdb.org/images/3240/image-16.jpg","https://www.ipdb.org/images/3240/image-17.jpg","https://www.ipdb.org/images/3240/image-18.jpg","https://www.ipdb.org/images/3240/image-20.jpg","https://www.ipdb.org/images/3240/image-21.jpg","https://www.ipdb.org/images/3240/image-23.jpg","https://www.ipdb.org/images/3240/image-24.jpg","https://www.ipdb.org/images/3240/image-26.jpg","https://www.ipdb.org/images/3240/image-6.jpg","https://www.ipdb.org/images/3240/image-7.jpg","https://www.ipdb.org/images/3240/image-9.jpg","https://www.ipdb.org/images/3240/image-10.jpg","https://www.ipdb.org/images/3240/image-11.jpg","https://www.ipdb.org/images/3240/image-27.jpg","https://www.ipdb.org/images/3240/image-12.jpg","https://www.ipdb.org/images/3240/image-25.jpg","https://www.ipdb.org/images/3240/image-22.jpg","https://www.ipdb.org/images/3240/image-19.jpg","https://www.ipdb.org/images/3240/image-29.jpg","https://www.ipdb.org/images/3240/image-28.jpg","https://www.ipdb.org/images/3240/image-30.jpg","https://www.ipdb.org/images/3240/image-31.png","https://www.ipdb.org/images/3240/image-32.png","https://www.ipdb.org/images/3240/image-33.png","https://www.ipdb.org/images/3240/image-41.png","https://www.ipdb.org/images/3240/image-35.png","https://www.ipdb.org/images/3240/image-34.png","https://www.ipdb.org/images/3240/image-36.png","https://www.ipdb.org/images/3240/image-40.png","https://www.ipdb.org/images/3240/image-39.png","https://www.ipdb.org/images/3240/image-38.png","https://www.ipdb.org/images/3240/image-37.png"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    210
    ipdb.notable_features
    Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (2), Multi-bumper, Dual outlanes. Two backglass animations (elevator doors open, elevator floor arrow counts floors achieved). Maximum displayed point score is 1,999 points. Replay wheel maximum: 15 Sound: 2 bells, knocker.
    ipdb.notes
    At start of game, all numbers 1 through 12 are lit and the elevator arrow is reset to zero. Hitting a lit number via rollover or via multi-bumper scores the number in both places. Hitting all twelve numbers lights one number randomly for Special (replay). This randomly lit number changes each time a 1-point value is hit. This Special feature stays lit for remainder of game, allowing multiple replays to be won. Hitting an advance when lit steps elevator arrow to next floor. Replays are awarded for reaching higher floors (operator-selectable). The features on this playfield score either 1 point, 10 points, or 20 points. No five-pulse motor scoring. Replays are awarded for high point scores. The Sample game pictured in this listing has serial number "01007 S" and matches the game shown in the flyer. The backglass has green elevator doors beneath a design showing top hat, glove, and cane. The pop bumper caps are the older daisy style. Production games have blue elevator doors, no design above them, and have the new starburst bumper caps.
    ipdb_rating
    7.7
    player_count
    1
    production_quantity
    2000
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    Nightlife
    theme
    Nightclubs
    year
    1965