Back Skipper

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    10 11
    name
    Skipper
    opdb_id
    GRvkP-MQYn1
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/99711a61-8ab0-447e-a0ad-562176ec5650-large.jpg","small":"https://img.opdb.org/99711a61-8ab0-447e-a0ad-562176ec5650-small.jpg","medium":"https://img.opdb.org/99711a61-8ab0-447e-a0ad-562176ec5650-medium.jpg"},"sizes":{"large":{"width":671,"height":600},"small":{"width":250,"height":224},"medium":{"width":640,"height":572}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    electromechanical
    year
    1969
  2. By IPDB
    credit
    Ed Krynski — Design
    credit
    Art Stenholm — Art
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Hold-Over Vari-Targets ×2
    gameplay_feature
    Kick-Out Holes ×2
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    2189
    ipdb.image_urls
    ["https://www.ipdb.org/images/2189/2189f1.jpg","https://www.ipdb.org/images/2189/image-2.jpg","https://www.ipdb.org/images/2189/image-3.jpg","https://www.ipdb.org/images/2189/image-1.jpg","https://www.ipdb.org/images/2189/image-4.jpg","https://www.ipdb.org/images/2189/image-5.jpg","https://www.ipdb.org/images/2189/image-6.jpg","https://www.ipdb.org/images/2189/image-7.jpg","https://www.ipdb.org/images/2189/image-8.jpg","https://www.ipdb.org/images/2189/image-9.jpg","https://www.ipdb.org/images/2189/image-10.jpg","https://www.ipdb.org/images/2189/image-11.jpg","https://www.ipdb.org/images/2189/image-12.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    279
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), Kick-out holes (2), Hold-over vari-targets (2), Rotating arrow bumper. Unlike other games, the vari-targets did not score and reset upon being hit. Instead, each target remained in its hit position until a ball landing in the adjacent kick-out hole collected the Target Value. An operator adjustment determined if the vari-targets would reset after each ball or after each game. If reset after each game, they became a carry-over feature from player to player. Repeated hits by either player could increase Target Value until collected. Maximum displayed point score is 9,999 points per player. Sound: 3 chimes, knocker.
    ipdb.notes
    The flyer for 'Skipper' indicates new "multi-tone chimes" were used. The game that preceded it in production, Mibs, used bells. This would establish 'Skipper' as Gottlieb's first game using the three-chime assembly. The schematic for this game identifies a 'ones' chime, a 'tens' chime, and a 'hundreds' chime. We previously showed a date for this game of November 1969. The new date is per Gottlieb documentation.
    ipdb_rating
    6.9
    month
    11 10
    player_count
    4
    production_quantity
    1675
    technology_generation
    electromechanical
    theme
    Water Sports
    year
    1969