Back Ski Club

Sources

OPDB and IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (3 fields)

gameplay_feature
IPDB Standup Targets used IPDB Kick-Out Holes ×2 used IPDB Slingshots ×2 used IPDB Passive Bumpers ×3 used IPDB Pop Bumpers ×4 used IPDB Flippers ×4 used
theme
IPDB Skiing used IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Snow Skiing used
credit
IPDB Art Stenholm — Art IPDB Steve Kordek — Design Flipcommons Catalog Steve Kordek — Design used Flipcommons Catalog Art Stenholm — Art used

Sources agree (9 fields)

display_type
score-reels OPDB, Flipcommons Catalog
technology_generation
electromechanical OPDB, IPDB, Flipcommons Catalog
player_count
1 OPDB, IPDB, Flipcommons Catalog
month
3 OPDB, IPDB, Flipcommons Catalog
year
1965 OPDB, IPDB, Flipcommons Catalog
opdb_id
G5K3O-MLnzo OPDB, Flipcommons Catalog
name
Ski Club OPDB, Flipcommons Catalog
production_quantity
550 IPDB, Flipcommons Catalog
ipdb_id
2172 IPDB, Flipcommons Catalog

Single source (12 fields)

reward_type
OPDB Add-a-Ball used
opdb.images
OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-large.jpg","small":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-small.jpg","medium":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-medium.jpg"},"sizes":{"large":{"width":573,"height":675},"small":{"width":212,"height":250},"medium":{"width":543,"height":640}},"title":"Backglass","primary":true}] used
opdb.features
OPDB ["Add-a-ball"] used
ipdb.manufacturer_trade_name
IPDB Williams used
ipdb.corporate_entity_name
IPDB Williams Electronic Manufacturing Corporation used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/2172/2172f1.jpg","https://www.ipdb.org/images/2172/image-1.jpg","https://www.ipdb.org/images/2172/image-2.jpg","https://www.ipdb.org/images/2172/image-3.jpg","https://www.ipdb.org/images/2172/image-4.jpg","https://www.ipdb.org/images/2172/image-5.jpg","https://www.ipdb.org/images/2172/image-6.jpg","https://www.ipdb.org/images/2172/image-7.jpg","https://www.ipdb.org/images/2172/image-8.jpg","https://www.ipdb.org/images/2172/image-9.jpg","https://www.ipdb.org/images/2172/image-10.jpg","https://www.ipdb.org/images/2172/image-11.jpg","https://www.ipdb.org/images/2172/image-12.jpg","https://www.ipdb.org/images/2172/image-13.jpg","https://www.ipdb.org/images/2172/image-14.jpg","https://www.ipdb.org/images/2172/image-15.jpg","https://www.ipdb.org/images/2172/image-16.jpg","https://www.ipdb.org/images/2172/image-17.jpg","https://www.ipdb.org/images/2172/image-18.jpg","https://www.ipdb.org/images/2172/image-19.jpg","https://www.ipdb.org/images/2172/image-20.jpg","https://www.ipdb.org/images/2172/image-21.jpg"] used
ipdb.model_number
IPDB 311 used
ipdb.notes
IPDB The replay version of this game is Williams' 1965 'Alpine Club'. The reverse side of the backglass shows the mountain climber is silkscreened fourteen times. However, the backbox insert shows only ten lamps were provisioned in the stepping mechanism to light the climber. This shows a decision was made by Williams to eliminate four steps in this carry-over feature. While this decision likely was made before production began, if anyone has a Sample or Early Production game, please let us know, so we can see whether it has ten or fourteen steps of animation. used
ipdb.notable_features
IPDB Flippers (4), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Kick-out holes (2), Standup target (1), Right outlane ball return gate. Illuminated backglass marquee. Backglass light animation (mountain climber ascends mountain). Drop-down cabinet. Scoring A-B-C-D-E in sequence advances the climber up the mountain. When climber is almost at the summit, the climber lamp flashes. Climber reaching summit briefly lights a flag there, two add-a-balls are awarded, and the animation resets to light the climber back to the beginning of the climb. This is a carryover feature from game to game. Rollover buttons light one-at-a-time starting at the bottom button. Hitting a lit button lights the one above it. Hitting the top rollover button when lit lights target. Hitting lit target opens gate, awards 300 points, and increases kick-out hole value. Maximum displayed point score is 9,999 points. Sound: knocker Tilt penalty: Game Over used
corporate_entity
Flipcommons Catalog williams-electronic-manufacturing-corporation used
title
Flipcommons Catalog alpine-club-ski-club used
slug
Flipcommons Catalog ski-club used