Sources
OPDB and IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (3 fields)
- gameplay_feature
- IPDB Standup Targets used IPDB Kick-Out Holes ×2 used IPDB Slingshots ×2 used IPDB Passive Bumpers ×3 used IPDB Pop Bumpers ×4 used IPDB Flippers ×4 used
- theme
- IPDB Skiing used IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Snow Skiing used
- credit
- IPDB Art Stenholm — Art IPDB Steve Kordek — Design Flipcommons Catalog Steve Kordek — Design used Flipcommons Catalog Art Stenholm — Art used
Sources agree (9 fields)
- display_type
- score-reels OPDB, Flipcommons Catalog
- technology_generation
- electromechanical OPDB, IPDB, Flipcommons Catalog
- player_count
- 1 OPDB, IPDB, Flipcommons Catalog
- month
- 3 OPDB, IPDB, Flipcommons Catalog
- year
- 1965 OPDB, IPDB, Flipcommons Catalog
- opdb_id
- G5K3O-MLnzo OPDB, Flipcommons Catalog
- name
- Ski Club OPDB, Flipcommons Catalog
- production_quantity
- 550 IPDB, Flipcommons Catalog
- ipdb_id
- 2172 IPDB, Flipcommons Catalog
Single source (12 fields)
- reward_type
- OPDB Add-a-Ball used
- opdb.images
- OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-large.jpg","small":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-small.jpg","medium":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-medium.jpg"},"sizes":{"large":{"width":573,"height":675},"small":{"width":212,"height":250},"medium":{"width":543,"height":640}},"title":"Backglass","primary":true}] used
- opdb.features
- OPDB ["Add-a-ball"] used
- ipdb.manufacturer_trade_name
- IPDB Williams used
- ipdb.corporate_entity_name
- IPDB Williams Electronic Manufacturing Corporation used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/2172/2172f1.jpg","https://www.ipdb.org/images/2172/image-1.jpg","https://www.ipdb.org/images/2172/image-2.jpg","https://www.ipdb.org/images/2172/image-3.jpg","https://www.ipdb.org/images/2172/image-4.jpg","https://www.ipdb.org/images/2172/image-5.jpg","https://www.ipdb.org/images/2172/image-6.jpg","https://www.ipdb.org/images/2172/image-7.jpg","https://www.ipdb.org/images/2172/image-8.jpg","https://www.ipdb.org/images/2172/image-9.jpg","https://www.ipdb.org/images/2172/image-10.jpg","https://www.ipdb.org/images/2172/image-11.jpg","https://www.ipdb.org/images/2172/image-12.jpg","https://www.ipdb.org/images/2172/image-13.jpg","https://www.ipdb.org/images/2172/image-14.jpg","https://www.ipdb.org/images/2172/image-15.jpg","https://www.ipdb.org/images/2172/image-16.jpg","https://www.ipdb.org/images/2172/image-17.jpg","https://www.ipdb.org/images/2172/image-18.jpg","https://www.ipdb.org/images/2172/image-19.jpg","https://www.ipdb.org/images/2172/image-20.jpg","https://www.ipdb.org/images/2172/image-21.jpg"] used
- ipdb.model_number
- IPDB 311 used
- ipdb.notes
- IPDB The replay version of this game is Williams' 1965 'Alpine Club'. The reverse side of the backglass shows the mountain climber is silkscreened fourteen times. However, the backbox insert shows only ten lamps were provisioned in the stepping mechanism to light the climber. This shows a decision was made by Williams to eliminate four steps in this carry-over feature. While this decision likely was made before production began, if anyone has a Sample or Early Production game, please let us know, so we can see whether it has ten or fourteen steps of animation. used
- ipdb.notable_features
- IPDB Flippers (4), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Kick-out holes (2), Standup target (1), Right outlane ball return gate. Illuminated backglass marquee. Backglass light animation (mountain climber ascends mountain). Drop-down cabinet. Scoring A-B-C-D-E in sequence advances the climber up the mountain. When climber is almost at the summit, the climber lamp flashes. Climber reaching summit briefly lights a flag there, two add-a-balls are awarded, and the animation resets to light the climber back to the beginning of the climb. This is a carryover feature from game to game. Rollover buttons light one-at-a-time starting at the bottom button. Hitting a lit button lights the one above it. Hitting the top rollover button when lit lights target. Hitting lit target opens gate, awards 300 points, and increases kick-out hole value. Maximum displayed point score is 9,999 points. Sound: knocker Tilt penalty: Game Over used
- corporate_entity
- Flipcommons Catalog williams-electronic-manufacturing-corporation used
- title
- Flipcommons Catalog alpine-club-ski-club used
- slug
- Flipcommons Catalog ski-club used