Sources
IPDB and Flipcommons Catalog contributed to this record.
Sources agree (5 fields)
- technology_generation
- electromechanical IPDB, Flipcommons Catalog
- month
- 7 IPDB, Flipcommons Catalog
- year
- 1934 IPDB, Flipcommons Catalog
- player_count
- 1 IPDB, Flipcommons Catalog
- ipdb_id
- 4974 IPDB, Flipcommons Catalog
Single source (9 fields)
- gameplay_feature
- IPDB Trap Holes ×27 used
- ipdb.corporate_entity_name
- IPDB Shyvers Coin Automatic Machine Company used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/4974/image-1.png","https://www.ipdb.org/images/4974/image-2.png","https://www.ipdb.org/images/4974/image-3.png","https://www.ipdb.org/images/4974/image-4.png","https://www.ipdb.org/images/4974/image-5.png","https://www.ipdb.org/images/4974/image-6.png","https://www.ipdb.org/images/4974/image-7.png","https://www.ipdb.org/images/4974/image-8.png","https://www.ipdb.org/images/4974/image-9.png","https://www.ipdb.org/images/4974/image-10.png","https://www.ipdb.org/images/4974/image-11.png","https://www.ipdb.org/images/4974/image-12.png","https://www.ipdb.org/images/4974/image-13.png","https://www.ipdb.org/images/4974/image-14.png","https://www.ipdb.org/images/4974/image-15.png","https://www.ipdb.org/images/4974/image-16.png","https://www.ipdb.org/images/4974/image-17.png","https://www.ipdb.org/images/4974/image-18.png","https://www.ipdb.org/images/4974/image-19.png","https://www.ipdb.org/images/4974/image-20.png","https://www.ipdb.org/images/4974/image-21.png","https://www.ipdb.org/images/4974/image-22.png","https://www.ipdb.org/images/4974/image-23.png","https://www.ipdb.org/images/4974/image-24.png","https://www.ipdb.org/images/4974/image-25.png","https://www.ipdb.org/images/4974/image-26.png","https://www.ipdb.org/images/4974/image-27.png","https://www.ipdb.org/images/4974/image-28.png","https://www.ipdb.org/images/4974/image-29.png","https://www.ipdb.org/images/4974/image-30.png","https://www.ipdb.org/images/4974/image-31.png","https://www.ipdb.org/images/4974/image-32.png","https://www.ipdb.org/images/4974/image-33.png","https://www.ipdb.org/images/4974/image-34.png","https://www.ipdb.org/images/4974/image-35.png","https://www.ipdb.org/images/4974/image-36.png","https://www.ipdb.org/images/4974/image-37.png","https://www.ipdb.org/images/4974/image-38.png","https://www.ipdb.org/images/4974/image-39.png","https://www.ipdb.org/images/4974/image-40.png","https://www.ipdb.org/images/4974/image-41.png","https://www.ipdb.org/images/4974/image-42.png","https://www.ipdb.org/images/4974/image-43.png","https://www.ipdb.org/images/4974/image-44.png","https://www.ipdb.org/images/4974/image-45.png","https://www.ipdb.org/images/4974/image-46.png"] used
- ipdb.notes
- IPDB This game is a pin table and not a counter game. The game pictured in this listing was a "barn find" and is shown here both "as found" and after a good cleaning and buffing up of the diverter and star-shaped ball guide. The original leg nuts, which were aluminum, were replaced with chromed steel ones. The keys were missing so the locks were replaced by standard drawer locks. The game had hand written cards in its apron. The left card indicated the Red Light adds 1000 points to the score while the Green Light adds 5000 points. Since the Red Light comes on every 20 times or so, while the Green Light comes on every 3 or 4 times, it's interesting that more points are awarded for the light that lights up much more often than the other light. One might think it would be the other way around on this handwritten card, assuming that an operator had not reversed the red and green lenses on the playfield for some reason. Removing the handwritten cards from the apron revealed printed cards underneath them, as seen in the pictures. Unlike the Senior version of this game, the Junior version does not indicate on its name plate that it is part of the Spirit of America series. used
- ipdb.notable_features
- IPDB Trap holes (27), Crescent-shaped diverter (1). Pushing in the coin slide at the start of the game activates a small stepping switch under the playfield to advance one position to light either the red lamp or the green lamp on an occasional basis to signify a points award above and beyond what pockets have been scored by the balls in play. The amount of points awarded by these lamps was likely explained on the instruction card. This continuous stepping switch, a sprocket or gear, has several studs permanently mounted to its rim (not operator-adjustable). Most studs are short, but two are longer. The short ones engage the green light and the long ones engage the red light. The studs on the gear are mounted in a somewhat random order such that, on average, a light comes on every three games, but it could be as many as four games until a light comes on, or as few as two. Every 3 to 4 positions the green light will come on. Every 20 positions (or so) the red light will come on. In no cases do both lights come on for a single game. Whichever light gets lit, it remains lit for the duration of the game in play. This awards feature operates independently of the mechanical game play and is powered by a battery mounted in the lower cabinet. used
- corporate_entity
- Flipcommons Catalog shyvers-coin-automatic-machine-company used
- title
- Flipcommons Catalog silver-moon-jr used
- name
- Flipcommons Catalog Silver Moon Jr. used
- slug
- Flipcommons Catalog silver-moon-jr used