Back Shrek

Edit History

  1. By OPDB
    display_type
    dot-matrix
    month
    4
    name
    Shrek
    opdb_id
    G5LW9-ML371
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/0cc9f9a0-9f2e-478b-864a-1ecf22878ff4-large.jpg","small":"https://img.opdb.org/0cc9f9a0-9f2e-478b-864a-1ecf22878ff4-small.jpg","medium":"https://img.opdb.org/0cc9f9a0-9f2e-478b-864a-1ecf22878ff4-medium.jpg"},"sizes":{"large":{"width":856,"height":600},"small":{"width":250,"height":175},"medium":{"width":640,"height":449}},"title":"Backglass","primary":true}]
    opdb.keywords
    ["movie"]
    player_count
    4
    technology_generation
    solid-state
    year
    2008
  2. By IPDB
    credit
    Lonnie D. Ropp — Software
    credit
    Mike Kyzivat — Software
    credit
    Pat Lawlor — Design
    credit
    John Youssi — Art
    credit
    Mark Galvez — Dots/Animation
    credit
    Tom Kyzivat — Dots/Animation
    credit
    Jeff Powell — Sound
    gameplay_feature
    Flippers ×5
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    4-Bank Drop Targets
    gameplay_feature
    Multi-Level Playfield
    gameplay_feature
    Multiball
    gameplay_feature
    Spinning Targets
    gameplay_feature
    Newton Balls ×2
    gameplay_feature
    Captive Ball ×2
    gameplay_feature
    Solitary Drop Targets
    gameplay_feature
    Standup Targets ×9
    ipdb.corporate_entity_name
    Stern Pinball, Incorporated
    ipdb_id
    5301
    ipdb.image_urls
    ["https://www.ipdb.org/images/5301/image-1.jpg","https://www.ipdb.org/images/5301/image-2.jpg","https://www.ipdb.org/images/5301/image-4.jpg","https://www.ipdb.org/images/5301/image-5.jpg","https://www.ipdb.org/images/5301/image-6.jpg","https://www.ipdb.org/images/5301/image-7.jpg","https://www.ipdb.org/images/5301/image-8.jpg","https://www.ipdb.org/images/5301/image-9.jpg","https://www.ipdb.org/images/5301/image-10.jpg","https://www.ipdb.org/images/5301/image-11.jpg","https://www.ipdb.org/images/5301/image-12.jpg","https://www.ipdb.org/images/5301/image-13.jpg","https://www.ipdb.org/images/5301/image-14.jpg","https://www.ipdb.org/images/5301/image-15.jpg","https://www.ipdb.org/images/5301/image-16.jpg","https://www.ipdb.org/images/5301/image-19.jpg","https://www.ipdb.org/images/5301/image-21.jpg","https://www.ipdb.org/images/5301/image-22.jpg","https://www.ipdb.org/images/5301/image-23.jpg","https://www.ipdb.org/images/5301/image-3.jpg","https://www.ipdb.org/images/5301/image-17.jpg","https://www.ipdb.org/images/5301/image-18.jpg","https://www.ipdb.org/images/5301/image-A17.jpg","https://www.ipdb.org/images/5301/image-20.jpg","https://www.ipdb.org/images/5301/image-24.jpg"]
    ipdb.manufacturer_trade_name
    Stern
    ipdb.model_number
    I-00A5
    ipdb.notable_features
    Flippers (5), Pop bumpers (3), 4-bank drop targets (1), Standup targets (9), Solitary drop target (1), Captive balls (2), Newton balls (2), Spinning target (1), Up-post between flippers, Mini-playfield, Multiball. Cabinet advertised as 55 inches long, 27 inches wide, and 75 1/2 inches high; 250 lbs.
    ipdb.notes
    Stern reportedly used the existing Family Guy pinball game design, but re-themed it with all new artwork and software. Jeff Powell created all of the playfield sound effects and edited the speech and music. He tells us some of what it took to make it happen:The speech was the typical editing of "lifted" movie sound track speech with a lot of custom speech. Each of the "sound-alike" voice actors had to be personally approved by the major actors, according to the contracts Eddie Murphy, Mike Myers, and the rest have with DreamWorks. That led to quite an 11th-hour deadline nightmare for Gary [Stern]. Another huge nightmare was in nailing down the licensing of Smash Mouth's "All Star" for the opening music of the game. I recorded an instrumental version of the tune with Dan Peters, a guitarist Chris Granner introduced me to years ago. We also found a singer who was able to piece together for us a reasonable vocal knockoff (Smash Mouth's Steve Harwell is a rather unusual sounding vocalist). Well, Smash Mouth said they would not allow anything but the original recording to go into the game. Of course that meant bigger bucks. I have no information as to what Gary paid, but ultimately the original recording starts the game and runs through the first chorus ("Hey now, you're an All Star..."). From that point, it's my instrumental version during the remainder of the general mainplay. The rest of the music is all lifted straight from the three Shrek movie soundtracks. But let me tell you, it is not an easy feat trying to make seamless loops out of orchestral music that's not composed for a coin-op game. It's quite beautiful, though. And, thankfully, we had the room to put in all those long loops, as this game has no foreign speech. Overall, what was supposed to have been a 2-month job converting the game sound from Family Guy over to Shrek took closer to four months. MSRP when new: $5,699.00
    ipdb_rating
    7.6
    player_count
    4
    system
    stern-sam
    technology_generation
    solid-state
    theme
    Fictional
    theme
    Licensed Theme
    theme
    Animated
    year
    2008