Back Roll-A-Line

Edit History

  1. By IPDB
    gameplay_feature
    Ball Kickers
    gameplay_feature
    Trap Holes ×24
    ipdb.corporate_entity_name
    J. H. Keeney and Company Incorporated
    ipdb_id
    5992
    ipdb.image_urls
    ["https://www.ipdb.org/images/5992/image-1.jpg","https://www.ipdb.org/images/5992/image-3.jpg","https://www.ipdb.org/images/5992/image-5.jpg","https://www.ipdb.org/images/5992/image-4.jpg"]
    ipdb.notable_features
    6 balls per player, 1 ball per frame, 6 frames per game. Trap holes (24), Ball kicker (1). Backglass in wood frame hinges open for service access. Laminated plastic playfield. Legs are on built-in wheels. The array platform of 24 holes is slanted towards the rear of the game, and any balls that miss the holes will settle along the back wall of the game. Along the length of the back wall is a slot in the wood hiding a metal rod "kicker bar". When non-scoring balls settle along this wall, the player can press either "flipper" button to pulse this kicker bar outward, kicking these balls back onto the grid area for possible scoring. The more balls that have already scored, the fewer holes remain available, and the player may have to repeatedly kick the balls back into play until they can score. A strategy is possible when a non-scoring ball rolls along the back wall, allowing the player to time the kick with a desired available hole.
    ipdb.notes
    An article in Billboard (shown here) that describes this game refers to the player controls as "flipper buttons". However, the game manual and schematic refer to them as "kicker buttons". This game was also produced as "Keeno-Ball" with a match feature. See also Keeney's 1962 'Lite-A-Line'.
    player_count
    2
    technology_generation
    electromechanical
    year
    1962