Back Rockettes

Edit History

  1. By OPDB
    display_type
    backglass-lights
    month
    8
    name
    Rockettes
    opdb_id
    GreB8-MQdrd
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/22f00f30-3b32-4297-80d5-e4e2222d23d5-large.jpg","small":"https://img.opdb.org/22f00f30-3b32-4297-80d5-e4e2222d23d5-small.jpg","medium":"https://img.opdb.org/22f00f30-3b32-4297-80d5-e4e2222d23d5-medium.jpg"},"sizes":{"large":{"width":485,"height":527},"small":{"width":230,"height":250},"medium":{"width":485,"height":527}},"title":"Backglass","primary":true}]
    player_count
    1
    technology_generation
    electromechanical
    year
    1950
  2. By IPDB
    credit
    Harry Mabs — Design
    credit
    Roy Parker — Art
    gameplay_feature
    Pop Bumpers ×2
    gameplay_feature
    Passive Bumpers ×4
    gameplay_feature
    Flippers ×4
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    1991
    ipdb.image_urls
    ["https://www.ipdb.org/images/1991/Backglass.jpg","https://www.ipdb.org/images/1991/1991f1.jpg","https://www.ipdb.org/images/1991/image-1.jpg","https://www.ipdb.org/images/1991/image-6.jpg","https://www.ipdb.org/images/1991/image-2.jpg","https://www.ipdb.org/images/1991/image-3.jpg","https://www.ipdb.org/images/1991/image-4.jpg","https://www.ipdb.org/images/1991/image-5.jpg","https://www.ipdb.org/images/1991/image-8.jpg","https://www.ipdb.org/images/1991/image-12.jpg","https://www.ipdb.org/images/1991/image-9.png","https://www.ipdb.org/images/1991/image-7.jpg","https://www.ipdb.org/images/1991/image-9.jpg","https://www.ipdb.org/images/1991/image-10.jpg","https://www.ipdb.org/images/1991/image-11.jpg","https://www.ipdb.org/images/1991/image-13.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    41
    ipdb.notable_features
    Flippers (4), Pop bumpers (2), Passive bumpers (4), 2-way kick-out holes (4). The pop bumpers are always lit but the lamps are wired through the pop bumper relay, making them blink with each pop. The kickout holes kick in unison in the same direction, advancing the ball to the next hole. They change direction with each step of the 10,000 points unit or by either of two rollover buttons. If ball lands in the bottom hole when lit for 500,000 points and if the holes are set to kick upward, then each hole takes turns being worth 500,000 points, making the advancing ball score 2 million points across the four holes.
    month
    8
    player_count
    1
    production_quantity
    1000
    technology_generation
    electromechanical
    theme
    Happiness
    theme
    Circus
    year
    1950