Back Road Kings

Edit History

  1. By OPDB
    abbreviation
    RK
    display_type
    alphanumeric
    month
    7
    name
    Road Kings
    opdb_id
    G4NKJ-Mo1Xj
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/e5ddfd14-d668-48a6-9064-a86608fc6c59-large.jpg","small":"https://img.opdb.org/e5ddfd14-d668-48a6-9064-a86608fc6c59-small.jpg","medium":"https://img.opdb.org/e5ddfd14-d668-48a6-9064-a86608fc6c59-medium.jpg"},"sizes":{"large":{"width":879,"height":600},"small":{"width":250,"height":171},"medium":{"width":640,"height":437}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    solid-state
    year
    1986
  2. By IPDB
    abbreviation
    RK
    credit
    Bill Parod — Music
    credit
    Mark Ritchie — Design
    credit
    Tim Elliott — Art
    credit
    Chris Granner — Music
    credit
    George Petro — Software
    gameplay_feature
    Multiball
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Kick-Out Holes ×3
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Drop Targets
    ipdb.corporate_entity_name
    Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated
    ipdb_id
    1970
    ipdb.image_urls
    ["https://www.ipdb.org/images/1970/Backglass.jpg","https://www.ipdb.org/images/1970/Playfield.jpg","https://www.ipdb.org/images/1970/1970f1.jpg","https://www.ipdb.org/images/1970/1970f2.jpg","https://www.ipdb.org/images/1970/1970f3.jpg","https://www.ipdb.org/images/1970/1970f4.jpg","https://www.ipdb.org/images/1970/image-1.jpg","https://www.ipdb.org/images/1970/image-2.jpg","https://www.ipdb.org/images/1970/image-8.jpg","https://www.ipdb.org/images/1970/image-18.jpg","https://www.ipdb.org/images/1970/image-17.jpg","https://www.ipdb.org/images/1970/image-9.jpg","https://www.ipdb.org/images/1970/image-5.jpg","https://www.ipdb.org/images/1970/image-3.jpg","https://www.ipdb.org/images/1970/image-6.jpg","https://www.ipdb.org/images/1970/image-4.jpg","https://www.ipdb.org/images/1970/image-15.jpg","https://www.ipdb.org/images/1970/image-14.jpg","https://www.ipdb.org/images/1970/image-16.jpg","https://www.ipdb.org/images/1970/image-11.jpg","https://www.ipdb.org/images/1970/image-12.jpg","https://www.ipdb.org/images/1970/image-10.jpg","https://www.ipdb.org/images/1970/image-13.jpg","https://www.ipdb.org/images/1970/image-7.jpg","https://www.ipdb.org/images/1970/image-19.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.marketing_slogans
    "Burnin' up the charts!"
    ipdb.model_number
    542
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Kick-out holes (3), Drop target (1), Multi-ball. Entrance to center ramp is blocked by the drop target. Once drop target is lowered, the ball reaches the center ramp by looping upwards along a track to a simple redirect mechanism that routes the ball alternately to the center-left or center-right ramp outlets. Upper ramp lowers to allow ball to access it and reach a kick-out hole. When ball is locked in kick-out hole, this ramp elevates to allow ball to roll underneath it to reach the first switch in the mega-score switch series.
    ipdb.notes
    According to The Pinball Compendium 1982 to Present, this game started out with three other names and two other themes, as "Samurai", "High Noon", and "Gunslinger". Designer Mark Ritchie chose a new theme based on the "Mad Max" movies of the preceding years. The playfield will show the left inlane insert is #4 and the right inlane insert is #3, or it will show the left insert is #3 and the right insert is #4. We don't know the reason for this difference, but we note the lamp and switch matrix tables on pages 24 and 26 of the Manual in our Files Section have apparently been superceded by an unnumbered page at the end of that manual where the two tables are repeated, except the asmts for #3 and #4 have traded places. 'Road Kings' is one of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN�BOT' or subsequent Williams games.
    ipdb_rating
    7.5
    month
    7
    player_count
    4
    production_quantity
    5500
    system
    williams-system-11
    technology_generation
    solid-state
    theme
    Motorcycles
    theme
    Apocalyptic
    year
    1986