Sources
IPDB and Flipcommons Catalog contributed to this record.
Conflicts resolved (2 fields)
- gameplay_feature
- IPDB Multi-Level Playfield used IPDB Kickback used IPDB Horseshoe Lanes used IPDB Rollunders ×2 used IPDB Kick-Out Holes ×2 used IPDB 3-Bank Drop Targets used IPDB Standup Targets ×6 used IPDB Slingshots ×2 used IPDB Pop Bumpers ×3 used IPDB Flippers ×2 used
- theme
- IPDB Motorcyclesmotocross used IPDB Sports Flipcommons Catalog Sports used Flipcommons Catalog Motorcycles used Flipcommons Catalog Motocross used
Sources agree (4 fields)
- credit
- Greg Kmiec — Design IPDB, Flipcommons Catalog
- technology_generation
- solid-state IPDB, Flipcommons Catalog
- player_count
- 4 IPDB, Flipcommons Catalog
- ipdb_id
- 4696 IPDB, Flipcommons Catalog
Single source (11 fields)
- abbreviation
- IPDB RLF used
- ipdb.manufacturer_trade_name
- IPDB Capcom used
- ipdb.corporate_entity_name
- IPDB Capcom Coin-Op, Incorporated used
- ipdb.image_urls
- IPDB ["https://www.ipdb.org/images/4696/image-5.jpg","https://www.ipdb.org/images/4696/image-4.jpg"] used
- ipdb.toys
- IPDB 3 motorcycles used
- ipdb.notes
- IPDB This game was not produced. It never made it past the whitewood stage of development when Capcom terminated all of its remaining employees on December 9, 1996. Therefore, it never was released to production to then have a Project Number assigned to it and to start engineering drawings. Designer Greg Kmiec tells us about this game:"Red Line Fever" was designed to combine the real-world experience of motorcycle racing with the symbolism of pinball by offering playfield racing-themed features in addition to handlebar flipper switches. The handlebar was mounted on the front of the cabinet. A few real-world motorcyclistspinballers relayed their approval to me of the game when it was shown. It was the best game I ever designed. It was the last game developed by Capcom before the doors shut. It was scheduled to be Capcom's next game. There is only one prototype whitewood in existence. used
- ipdb.notable_features
- IPDB Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 3-bank drop targets (1), Kick-out holes (2), Rollunders (2), Horseshoe lane (1), Left outlane kickback. The four players race one another. A two-position wooden ramp in upper right playfield, when in lowered position, allows access to a bank of three red standup targets. When various features are completed by hitting the targets, a coil raises the ramp, allowing the ball to go into the kick-out hole on the elevated mini-playfield behind the three targets. The large red ramp represents a banked turn on a motorcycle race course. A rollunder at each entrance of this ramp identifies which direction the ball enters the ramp and measures ball speed between them. These entrances raise to allow the ball to go under them to the top of the playfield. The left-side kick-out hole is used to shift gears on the main playfield feature. Once the three drop targets are dropped, the player has a certain amount of time to hit the single yellow standup target behind them before they reset. used
- corporate_entity
- Flipcommons Catalog capcom-coin-op-incorporated used
- title
- Flipcommons Catalog red-line-fever used
- name
- Flipcommons Catalog Red Line Fever used
- slug
- Flipcommons Catalog red-line-fever used