Back Red Line Fever

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  1. By IPDB
    abbreviation
    RLF
    credit
    Greg Kmiec — Design
    gameplay_feature
    Kickback
    gameplay_feature
    Horseshoe Lanes
    gameplay_feature
    Rollunders ×2
    gameplay_feature
    Kick-Out Holes ×2
    gameplay_feature
    3-Bank Drop Targets
    gameplay_feature
    Standup Targets ×6
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Multi-Level Playfield
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Slingshots ×2
    ipdb.corporate_entity_name
    Capcom Coin-Op, Incorporated
    ipdb_id
    4696
    ipdb.image_urls
    ["https://www.ipdb.org/images/4696/image-5.jpg","https://www.ipdb.org/images/4696/image-4.jpg"]
    ipdb.manufacturer_trade_name
    Capcom
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 3-bank drop targets (1), Kick-out holes (2), Rollunders (2), Horseshoe lane (1), Left outlane kickback. The four players race one another. A two-position wooden ramp in upper right playfield, when in lowered position, allows access to a bank of three red standup targets. When various features are completed by hitting the targets, a coil raises the ramp, allowing the ball to go into the kick-out hole on the elevated mini-playfield behind the three targets. The large red ramp represents a banked turn on a motorcycle race course. A rollunder at each entrance of this ramp identifies which direction the ball enters the ramp and measures ball speed between them. These entrances raise to allow the ball to go under them to the top of the playfield. The left-side kick-out hole is used to shift gears on the main playfield feature. Once the three drop targets are dropped, the player has a certain amount of time to hit the single yellow standup target behind them before they reset.
    ipdb.notes
    This game was not produced. It never made it past the whitewood stage of development when Capcom terminated all of its remaining employees on December 9, 1996. Therefore, it never was released to production to then have a Project Number assigned to it and to start engineering drawings. Designer Greg Kmiec tells us about this game:"Red Line Fever" was designed to combine the real-world experience of motorcycle racing with the symbolism of pinball by offering playfield racing-themed features in addition to handlebar flipper switches. The handlebar was mounted on the front of the cabinet. A few real-world motorcyclistspinballers relayed their approval to me of the game when it was shown. It was the best game I ever designed. It was the last game developed by Capcom before the doors shut. It was scheduled to be Capcom's next game. There is only one prototype whitewood in existence.
    ipdb.toys
    3 motorcycles
    player_count
    4
    technology_generation
    solid-state
    theme
    Motorcyclesmotocross
    theme
    Sports