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  1. By IPDB
    gameplay_feature
    Habitrails ×2
    gameplay_feature
    Ball Kickers ×3
    gameplay_feature
    Free Play Holes ×3
    gameplay_feature
    Trap Holes ×18
    ipdb.corporate_entity_name
    Chicago Coin Machine Manufacturing Company
    ipdb_id
    1921
    ipdb.image_urls
    ["https://www.ipdb.org/images/1921/image-1.jpg","https://www.ipdb.org/images/1921/image-9.jpg","https://www.ipdb.org/images/1921/image-10.jpg","https://www.ipdb.org/images/1921/image-11.jpg","https://www.ipdb.org/images/1921/image-13.jpg","https://www.ipdb.org/images/1921/image-14.jpg","https://www.ipdb.org/images/1921/image-15.jpg","https://www.ipdb.org/images/1921/image-16.jpg","https://www.ipdb.org/images/1921/image-17.jpg","https://www.ipdb.org/images/1921/image-18.jpg","https://www.ipdb.org/images/1921/image-19.jpg","https://www.ipdb.org/images/1921/image-20.jpg","https://www.ipdb.org/images/1921/image-21.jpg","https://www.ipdb.org/images/1921/image-22.jpg","https://www.ipdb.org/images/1921/image-23.jpg","https://www.ipdb.org/images/1921/image-24.jpg","https://www.ipdb.org/images/1921/image-25.jpg","https://www.ipdb.org/images/1921/image-26.jpg","https://www.ipdb.org/images/1921/image-27.jpg","https://www.ipdb.org/images/1921/image-29.jpg","https://www.ipdb.org/images/1921/image-28.jpg","https://www.ipdb.org/images/1921/image-30.jpg","https://www.ipdb.org/images/1921/image-31.jpg"]
    ipdb.model_number
    9
    ipdb.notable_features
    Trap holes (18), Free Play holes (3), Ball kickers (3), Habitrails (2). Discrete upper and lower playfields, connected by a habitrail. Game measures 34 inches long by 20 1/2 inches wide. Produced with six 2-volt batteries for 12-volt operation, located behind the coin box.
    ipdb.notes
    An article in Billboard Oct-14-1950 page 115 describes this machine as a 5-ball game, meaning that five balls are available to the player to shoot into play. However, the Billboard picture ad dated Nov-2-1935 page 67 shows a playfield having fourteen balls on it: five in the captive area and nine others in the regular playfield area. More information is needed to clarify how many balls the manufacturer equipped with this game. All photos in this listing are of the same example of this game. It has five light-blue-colored balls (the captive balls) and six white balls (the ones shot into play). The following description of play utilizes this color distinction: At start of game, all white balls are dropped below the playfield to be ready to be shot into play. Any blue balls in their elevated rack are dumped, but stay on the playfield in the captive ball area. Balls are shot by the player to the upper playfield and if they do not land in any hole there, they line up in a nearby trough, ready to be kicked to the lower playfield. A ball shot into either Loop Starter hole in the upper playfield is returned to the player but also kicks one ball from the trough into the habitrail, rolling it down to the lower left-side automatic kicker lane which then kicks it around a looping lane to the lower playfield holes for scoring. Landing a ball into the Elevated Starter hole in the upper playfield momentarily lights the bulb at center left and returns that ball to the player. It also kicks one blue ball to the upper elevated rack in the captive ball area, where it remains until a new game is started. Each elevated ball in the rack is worth 2000 points. There are no outholes on this game, in the sense that the troughs award points, too. The sole bulb flashes only when the ball drops through the Elevated Starter hole.
    month
    9
    player_count
    1
    production_quantity
    3266
    reward_type
    Free Play
    technology_generation
    electromechanical
    theme
    Transportation
    theme
    Travel
    year
    1935