Back Rapid Fire

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  1. By IPDB
    credit
    Dennis Nordman — Design
    credit
    Kevin O'Connor — Art
    credit
    Jim Patla — Design
    ipdb.corporate_entity_name
    Bally Manufacturing Corporation
    ipdb_id
    3568
    ipdb.image_urls
    ["https://www.ipdb.org/images/3568/Backglass.jpg","https://www.ipdb.org/images/3568/Machine.jpg","https://www.ipdb.org/images/3568/3568f1.jpg","https://www.ipdb.org/images/3568/3568f2.jpg","https://www.ipdb.org/images/3568/image-1.jpg","https://www.ipdb.org/images/3568/image-2.jpg","https://www.ipdb.org/images/3568/image-3.jpg","https://www.ipdb.org/images/3568/image-4.jpg","https://www.ipdb.org/images/3568/image-5.jpg","https://www.ipdb.org/images/3568/image-6.jpg","https://www.ipdb.org/images/3568/image-7.jpg","https://www.ipdb.org/images/3568/image-8.jpg","https://www.ipdb.org/images/3568/image-9.jpg"]
    ipdb.manufacturer_trade_name
    Bally
    ipdb.model_number
    1282
    ipdb.notable_features
    Cannonball game, no flippers.
    ipdb.notes
    Dennis Nordman told us that he designed the cabinet, created the "force-field" idea, and built the molds for the tanks. Kevin O'Connor told us he did the complete art package for this game. 'Rapid Fire' was Bally's response to Williams' 1981 'Hyperball'. The pre-production working name of this game was 'Cross Fire' as evidenced in Bally's "Numerical List of Machines". At Chicago Expo 2009, former President of Williams Electronics Michael Stroll said that at the time of this game's making, Williams referred to it as "Operation Xerox". Jim Patla told us that the rush to get this game to market meant that it was produced in only 6 weeks (instead of a normal one year's time) but there were problems with the gun assembly. Patla estimated that it fired at 14 balls per second which in the course of steady use caused gun failure on location. He wanted a spare gun to be included in the cash box of each shipped game but management didn't agree, saying that that would be acknowledging that the game had troubles. Leftover cabinets from this production run were used in producing the following games: 'Mr. & Mrs. Pac-Man Pinball', May 1982 'Eight Ball Deluxe Limited Edition'', October 1982 'Centaur II', June 1983
    month
    4
    player_count
    4
    production_quantity
    5000
    system
    bally-as2518-35
    technology_generation
    solid-state
    theme
    Space Alien Combat
    year
    1982