Back Piccadilly

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    4
    name
    Piccadilly
    opdb_id
    GR63d-MQ2zo
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/49352b47-7862-4bbd-91c3-ff5676da7608-large.jpg","small":"https://img.opdb.org/49352b47-7862-4bbd-91c3-ff5676da7608-small.jpg","medium":"https://img.opdb.org/49352b47-7862-4bbd-91c3-ff5676da7608-medium.jpg"},"sizes":{"large":{"width":323,"height":413},"small":{"width":195,"height":250},"medium":{"width":323,"height":413}},"title":"Backglass","primary":true}]
    player_count
    2
    technology_generation
    electromechanical
    year
    1956
  2. By IPDB
    credit
    Harry Williams — Design
    credit
    George Molentin — Art
    gameplay_feature
    Pop Bumpers ×5
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Passive Bumpers ×4
    gameplay_feature
    Gobble Holes
    gameplay_feature
    Slingshots ×2
    ipdb.corporate_entity_name
    Williams Manufacturing Company
    ipdb_id
    1782
    ipdb.image_urls
    ["https://www.ipdb.org/images/1782/image-1.jpg","https://www.ipdb.org/images/1782/image-2.jpg","https://www.ipdb.org/images/1782/image-3.jpg","https://www.ipdb.org/images/1782/image-4.jpg","https://www.ipdb.org/images/1782/image-5.jpg","https://www.ipdb.org/images/1782/image-6.jpg","https://www.ipdb.org/images/1782/image-7.jpg","https://www.ipdb.org/images/1782/image-8.jpg","https://www.ipdb.org/images/1782/image-9.jpg","https://www.ipdb.org/images/1782/image-10.jpg","https://www.ipdb.org/images/1782/image-11.jpg","https://www.ipdb.org/images/1782/image-12.jpg","https://www.ipdb.org/images/1782/image-13.jpg","https://www.ipdb.org/images/1782/image-14.jpg","https://www.ipdb.org/images/1782/image-15.jpg","https://www.ipdb.org/images/1782/image-16.jpg","https://www.ipdb.org/images/1782/image-17.jpg","https://www.ipdb.org/images/1782/image-18.jpg","https://www.ipdb.org/images/1782/image-19.jpg","https://www.ipdb.org/images/1782/image-20.jpg","https://www.ipdb.org/images/1782/image-21.jpg","https://www.ipdb.org/images/1782/image-22.png"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    145
    ipdb.notable_features
    5 balls per play. Flippers (2), Pop bumpers (5), Passive bumpers (4), Slingshots (2), Gobble hole (1). Three passive bumpers are numbered 1,2, and 3, and two rebound rubbers have inserts numbered 4 and 5. A ball hitting these five numbered lights in sequence will turn off each number on the playfield when hit while simultaneously lighting that number on the backglass. The earned numbers carry-over from ball to ball. The completion of each 1-5 resets them to be hit again while the score value for those bumpers increases with each completion from 1 point, to 5, to 10, to 20 points, finally to a replay upon each hit. Replay wheel maximum: 47 Sound: 2 bells, knocker.
    ipdb.notes
    The manufacturer�s original playfield drawing (not shown here) is undated and unsigned. On this game, a standard step-up unit was used for each player to count the sequential numbers 1 to 5 earned by that player. A standard Player Relay alternated between players to select which of the two playfield step-up units is active for the player being served. In this way, the Player Relay dedicated a step-up unit for each player, allowing for each player a separate accounting of earned numbers 1 to 5 to appear on both the backglass and the playfield and to carry-over from ball to ball. This is an example of playfield "memory" for multi-player EM games. 'Piccadilly' is not the only Williams 2-player EM game that had playfield "memory" using alternating step-up units. Two subsequent games with this feature are Williams' 1966 '8 Ball' and Williams' 1968 'Pit Stop'. Manufacturer's list price when new: $449.50 F.O.B. factory.
    month
    4
    player_count
    2
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    World Places
    theme
    Women
    year
    1956