- credit
- Ed Krynski — Design
- gameplay_feature
- Passive Bumpers ×6
- gameplay_feature
- Pop Bumpers ×3
- ipdb.corporate_entity_name
- J. H. Keeney and Company Incorporated
- ipdb_id
- 1708
- ipdb.image_urls
- ["https://www.ipdb.org/images/1708/1708f1.jpg","https://www.ipdb.org/images/1708/image-1.jpg","https://www.ipdb.org/images/1708/image-2.jpg","https://www.ipdb.org/images/1708/image-3.jpg","https://www.ipdb.org/images/1708/image-4.jpg","https://www.ipdb.org/images/1708/image-5.jpg","https://www.ipdb.org/images/1708/image-6.jpg","https://www.ipdb.org/images/1708/image-7.jpg","https://www.ipdb.org/images/1708/image-8.jpg","https://www.ipdb.org/images/1708/image-9.jpg","https://www.ipdb.org/images/1708/image-10.jpg","https://www.ipdb.org/images/1708/image-11.jpg","https://www.ipdb.org/images/1708/image-12.jpg","https://www.ipdb.org/images/1708/image-13.jpg","https://www.ipdb.org/images/1708/image-14.jpg","https://www.ipdb.org/images/1708/image-15.png"]
- ipdb.notable_features
- One or two balls per play. Pop bumpers (3), Passive bumpers (6), Panascope display.
Game has a plumb-bob tilt and a slam-switch tilt.
Tilt penalty: game over, no subtraction of credits.
- ipdb.notes
- 'Old Plantation' is a thinly-veiled (but serious) gambling device. It's essentially a slot machine with a flipperless pinball playfield attached. When a coin is inserted (or the credit button is pressed), a ball is loaded into the shooter lane, and the three Panascope slot windows on the head unit "roll" out a sequence of three symbols. The frequency in which the roll of the Panascope results in a "winning" sequence is operator-adjustable via a ten-position dial located to the right just inside the coin door. If a winning sequence appears, the player must shoot the ball to obtain a minimum score to collect the winning credits. Higher pinball scores advance the value of the winning combination (illuminated columns on the backglass) -- up to 460 credits per game. Plus, additional credits can be obtained via the pinball portion of the game alone, but this is purposely a near-impossible feat -- the pinball portion of the game is almost a formality, designed to fall within a very narrow score range. As it is, one-ball mode restricts slot winnings to 93 credits, and two-ball mode awards credits during the second ball, either at the first advance of winning column or at end of ball, whichever occurs first. So, while it's feasible to reach the highest credit award column in a two-ball game, it verges on the impossible.
The player's credits are managed on two sets of reels on the backglass, "Total Score" (on left side) and "Sub Total" (on right side), while the "Hi Score" reels (in the center) are for the pinball playfield scoring. The number of playable credits is the Total Score minus the Sub Total. When a credit is used, the Sub Total increments by one. When credits are awarded, the Total Score is incremented by the appropriate amount as determined by the winning combination of symbols and score level. Once the two scores are equal, the player is out of credits, and coins must be used again.
This machine does not have a payout mechanism to dispense coins or tokens, but operators typically wired in a "reset" switch to allow the location to zero out the credit reels after "cashing out" the player's credits.
There are no chimes or bells in this machine.
- month
- 2
- player_count
- 1
- technology_generation
- electromechanical
- theme
- Confederate American South
- theme
- Historical
- year
- 1961