- credit
- John Borg — Design
- credit
- Orin Day — Software
- credit
- Brian Schmidt — Sound
- credit
- Brian Schmidt — Music
- credit
- Frank Suareo — Mechanics
- credit
- John Borg — Mechanics
- credit
- Marc Raneses — Dots/Animation
- credit
- Phillis Rosenthal — Art
- credit
- Jeff Busch — Art
- gameplay_feature
- Multi-Level Playfield
- gameplay_feature
- Flippers ×2
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Timed Multiball ×4
- gameplay_feature
- Multiball
- ipdb.corporate_entity_name
- Sega Pinball, Incorporated
- ipdb_id
- 4905
- ipdb.image_urls
- ["https://www.ipdb.org/images/4905/image-1.jpg","https://www.ipdb.org/images/4905/image-6.jpg","https://www.ipdb.org/images/4905/image-12.jpg","https://www.ipdb.org/images/4905/image-7.jpg","https://www.ipdb.org/images/4905/image-8.jpg","https://www.ipdb.org/images/4905/image-9.jpg","https://www.ipdb.org/images/4905/image-10.jpg","https://www.ipdb.org/images/4905/image-11.jpg","https://www.ipdb.org/images/4905/image-13.jpg","https://www.ipdb.org/images/4905/image-14.jpg","https://www.ipdb.org/images/4905/image-15.jpg","https://www.ipdb.org/images/4905/image-16.jpg","https://www.ipdb.org/images/4905/image-17.jpg","https://www.ipdb.org/images/4905/image-18.jpg","https://www.ipdb.org/images/4905/image-19.jpg","https://www.ipdb.org/images/4905/image-20.jpg","https://www.ipdb.org/images/4905/image-21.jpg","https://www.ipdb.org/images/4905/image-22.jpg","https://www.ipdb.org/images/4905/image-23.jpg","https://www.ipdb.org/images/4905/image-24.jpg","https://www.ipdb.org/images/4905/image-25.jpg","https://www.ipdb.org/images/4905/image-26.jpg","https://www.ipdb.org/images/4905/image-27.jpg","https://www.ipdb.org/images/4905/image-28.jpg","https://www.ipdb.org/images/4905/image-29.jpg"]
- ipdb.manufacturer_trade_name
- Sega
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Shaker motor (2), Timed multiball (4), Speech.
The main objective is to achieve multiball by changing the stoplight from green to yellow to red. The stoplight is changed via ramp shots or by hitting the upper playfield targets. The shaker motors operate during multiball. By hitting the stick shift you increase from 1st gear to 6th gear (one gear for each hit). In addition to getting points for this, there are Jackpots for all 6 gears. The game software was based on Sega's 1996 'Twister'.
Cabinet measures 48 3/4 inches long, 20 1/2 inches wide, and 72 1/2 inches high.
- ipdb.notes
- Artist Marc Raneses told us that this game was around the time he left Sega Pinball so he didn�t remember doing too much on it. He believes he did "a few dots" but thinks Kurt Andersen probably did the majority of the dot/animation.
Mini-Viper was an experiment to have a modern game in a 1950's size of cabinet, created in response to operator complaints that pinball machines were too large for the smaller game nooks of some locations, where a video game would be a more sensible fit. However, this prototype game, brought to an AMOA show, was not well received for its smaller size, and never went into production.
Instead, a full-size game was made, Sega's 1998 'Viper Night Drivin''.
The prototype was obtained from Sega missing the playfield gear shift knob, the Viper toy car, the specially-sized lockdown bar, and the translite. These items were faithfully reproduced in the pictures shown here.
- ipdb.toys
- Miniature Viper car with working headlights, Stick shift.
- month
- 6
- player_count
- 6
- production_quantity
- 1
- system
- sega-whitestar
- technology_generation
- solid-state
- theme
- Viper Driving
- year
- 1996