Back Majorettes

Sources

OPDB and IPDB and Flipcommons Catalog contributed to this record.

Conflicts resolved (2 fields)

gameplay_feature
IPDB Standup Targets used IPDB Kick-Out Holes ×2 used IPDB Passive Bumpers ×6 used IPDB Pop Bumpers ×4 used IPDB Flippers ×2 used
credit
IPDB Roy Parker — Art IPDB Wayne Neyens — Design Flipcommons Catalog Wayne Neyens — Design used Flipcommons Catalog Roy Parker — Art used

Sources agree (9 fields)

display_type
score-reels OPDB, Flipcommons Catalog
technology_generation
electromechanical OPDB, IPDB, Flipcommons Catalog
player_count
1 OPDB, IPDB, Flipcommons Catalog
month
8 OPDB, IPDB, Flipcommons Catalog
year
1964 OPDB, IPDB, Flipcommons Catalog
opdb_id
GRwDD-Ml9Br OPDB, Flipcommons Catalog
name
Majorettes OPDB, Flipcommons Catalog
production_quantity
425 IPDB, Flipcommons Catalog
ipdb_id
1528 IPDB, Flipcommons Catalog

Single source (13 fields)

reward_type
OPDB Add-a-Ball used
opdb.images
OPDB [{"type":"backglass","urls":{"large":"https://img.opdb.org/81f9b455-a183-4c10-95cb-d28f9bc322fe-large.jpg","small":"https://img.opdb.org/81f9b455-a183-4c10-95cb-d28f9bc322fe-small.jpg","medium":"https://img.opdb.org/81f9b455-a183-4c10-95cb-d28f9bc322fe-medium.jpg"},"sizes":{"large":{"width":476,"height":560},"small":{"width":213,"height":250},"medium":{"width":476,"height":560}},"title":"Backglass","primary":true}] used
opdb.features
OPDB ["Add-a-ball"] used
ipdb.manufacturer_trade_name
IPDB Gottlieb used
ipdb.corporate_entity_name
IPDB D. Gottlieb & Company used
ipdb.image_urls
IPDB ["https://www.ipdb.org/images/1528/Backglass.jpg","https://www.ipdb.org/images/1528/Overview.jpg","https://www.ipdb.org/images/1528/Playfield.jpg","https://www.ipdb.org/images/1528/image-1.jpg","https://www.ipdb.org/images/1528/image-2.jpg","https://www.ipdb.org/images/1528/image-3.jpg","https://www.ipdb.org/images/1528/image-4.jpg","https://www.ipdb.org/images/1528/image-5.jpg","https://www.ipdb.org/images/1528/image-6.jpg","https://www.ipdb.org/images/1528/image-9.jpg","https://www.ipdb.org/images/1528/image-A2.jpg","https://www.ipdb.org/images/1528/image-A4.jpg","https://www.ipdb.org/images/1528/image-A6.jpg","https://www.ipdb.org/images/1528/image-7.jpg","https://www.ipdb.org/images/1528/image-8.jpg","https://www.ipdb.org/images/1528/image-10.jpg","https://www.ipdb.org/images/1528/image-11.jpg","https://www.ipdb.org/images/1528/image-12.jpg","https://www.ipdb.org/images/1528/image-13.jpg","https://www.ipdb.org/images/1528/image-14.jpg","https://www.ipdb.org/images/1528/image-15.jpg","https://www.ipdb.org/images/1528/image-16.jpg","https://www.ipdb.org/images/1528/image-17.jpg","https://www.ipdb.org/images/1528/image-18.jpg","https://www.ipdb.org/images/1528/image-19.jpg","https://www.ipdb.org/images/1528/image-20.jpg","https://www.ipdb.org/images/1528/image-40.jpg","https://www.ipdb.org/images/1528/image-21.jpg","https://www.ipdb.org/images/1528/image-23.jpg","https://www.ipdb.org/images/1528/image-24.jpg","https://www.ipdb.org/images/1528/image-25.jpg","https://www.ipdb.org/images/1528/image-26.jpg","https://www.ipdb.org/images/1528/image-27.jpg","https://www.ipdb.org/images/1528/image-28.jpg","https://www.ipdb.org/images/1528/image-29.jpg","https://www.ipdb.org/images/1528/image-30.jpg","https://www.ipdb.org/images/1528/image-31.jpg","https://www.ipdb.org/images/1528/image-32.jpg","https://www.ipdb.org/images/1528/image-33.jpg","https://www.ipdb.org/images/1528/image-34.jpg","https://www.ipdb.org/images/1528/image-35.jpg","https://www.ipdb.org/images/1528/image-36.jpg","https://www.ipdb.org/images/1528/image-39.jpg","https://www.ipdb.org/images/1528/image-22.jpg","https://www.ipdb.org/images/1528/image-41.jpg"] used
ipdb.model_number
IPDB 204 used
ipdb.notes
IPDB Pictured in this listing is a Sample game imported from Belgium having serial number 01006 S. It has a plexiglas backglass. The red and yellow bumper caps have rounded dome tops instead of the inclined flat tops seen on production games. We have annotated a motor board image to encircle two extra relays that do not appear on the sample schematic. Only one of them appears on the sample motor card. They was identified by the owner as the "first coin relay" and the "Y" Relay (second coin relay). The following information explains how the A-B-C-D rollovers operate to award added balls and is taken directly from the Majorettes schematic: At the start of the game, all four rollovers (A-B-C-D) are LIT. Each time you cross a rollover lane the corresponding letter goes OUT. When you get all four letters out, you get an add-a-ball and the letters reset on a "mystery" basis, which means from one to three letters will re-light, and the other letters will be knocked out (spotted) for you by the machine. Whatever letters have been re-lit will need to be crossed again to get another add-a-ball and yet another "mystery" reset. This "mystery" reset process for the A-B-C-D rollovers continues for the entire game. The "mystery" function works as follows when the rollovers are reset after getting an add-a-ball: - The A rollover is always re-lit. - The B rollover will be spotted only if the RED #3 bumper is NOT lit. If the RED #3 bumper is lit, the B rollover will be re-lit. - The C rollover is always spotted. - The D rollover will be spotted only if the YELLOW #3 bumper is NOT lit. If the YELLOW #3 bumper is lit, the D rollover will be re-lit. Thus, when the A-B-C-D lanes reset, the number of lanes that are spotted for you (making it easier to complete the sequence again) is a function of how far along you are in completing the bumper sequences. The closer you are to lighting an add-a-ball special via the bumpers, the fewer of the A-B-C-D lanes that will be spotted for you. The mechanics of the spotting function are not explained to the player in the instructions, which is why this is called a "mystery" spot feature. used
ipdb.notable_features
IPDB Flippers (2), Pop bumpers (4), Passive bumpers (6), Kickout holes (2), Standup target (1). Scoring A-B-C-D lanes in any sequence awards 1 added ball and resets the lanes to allow this again (see Notes). Hitting the numbered red bumpers in sequence 1 to 5 lights the red rollover for 1 added ball. Hitting the numbered yellow bumpers in sequence 1 to 5 lights the yellow rollover for 1 added ball. Completing a sequence resets the sequence to allow this again. Both kick-out holes eject the ball upwardly. The lower kick-out hole has a metal pin guarding each side of it, making it difficult or impossible to land a ball into it from certain directions. used
ipdb_rating
IPDB 7.7 used
corporate_entity
Flipcommons Catalog d-gottlieb-company used
title
Flipcommons Catalog majorettes used
slug
Flipcommons Catalog majorettes used