- credit
- Harry Williams — Design
- credit
- George Molentin — Art
- gameplay_feature
- Standup Targets
- gameplay_feature
- Gobble Holes ×2
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Multi-Level Playfield
- gameplay_feature
- Pop Bumpers ×2
- gameplay_feature
- Impulse Flippers ×2
- gameplay_feature
- Passive Bumpers ×7
- ipdb.corporate_entity_name
- Williams Manufacturing Company
- ipdb_id
- 1500
- ipdb.image_urls
- ["https://www.ipdb.org/images/1500/image-6.jpg","https://www.ipdb.org/images/1500/image-9.jpg","https://www.ipdb.org/images/1500/image-5.jpg","https://www.ipdb.org/images/1500/image-8.jpg","https://www.ipdb.org/images/1500/image-7.jpg","https://www.ipdb.org/images/1500/image-4.jpg","https://www.ipdb.org/images/1500/image-10.jpg","https://www.ipdb.org/images/1500/image-1.png"]
- ipdb.manufacturer_trade_name
- Williams
- ipdb.model_number
- 111
- ipdb.notable_features
- Impulse flippers (2), Pop bumpers (2), Passive bumpers (7), Slingshots (2), Gobble holes (2), Standup target (1). Captive ball in midget playfield. Backglass light animation spinner unit.
The numbers 1 through 8 on the playfield are lit at start of game and can only be scored (made unlit) in sequence. Scoring a number on the playfield in this manner lights the corresponding number on the backglass "clock face".
The mini-playfield kicks the captive ball into action whenever the regular ball in play leaves the playfield via the H or D outlanes, or via the gobble holes. Therefore, only one kick of the captive ball can be earned per ball in play.
A lighted spinner behind the backglass clock when at rest points to any one of the eight numbers. This spinner is activated every time the mini-playfield ball is kicked into action. It spins continously once activated and does not stop until the mini-playfield ball returns to rest at its starting point. If the spinning light stops next to any clock number that is lit, a replay is awarded.
Lighting 1 through 8 on the playfield lights the two outlanes between the flippers for Special.
Lighting all four H-O-L-D outlanes in any sequence lights the center target for Special. It would take four balls to achieve this, therefore only the fifth ball in play could ever hit the center target lit for Special. Once lit, however, it will carry-over from game to game until the Special replay is scored.
Replay wheel maximum: 45
- ipdb.notes
- The schematic for this game identifies the backglass spinner and motor assembly as the "clock unit".
The lower playfield inserts numbering 1 through 5 record how many balls drain via the skill holes (aka gobble holes). In another Williams game having this feature, Williams' 1955 'Smoke Signal', a replay is awarded when all five balls drain in this way. Reportedly, the schematic for Lulu does not indicate any reward or other function is tied to the lighting of these five inserts.
- month
- 12
- player_count
- 1
- reward_type
- Replay
- technology_generation
- electromechanical
- theme
- Sports
- theme
- Ice Skating
- year
- 1954