- gameplay_feature
- Multiball
- gameplay_feature
- Multi-Level Playfield
- ipdb.corporate_entity_name
- Dudley-Clark Company
- ipdb_id
- 1463
- ipdb.image_urls
- ["https://www.ipdb.org/images/1463/Overall_view.jpg","https://www.ipdb.org/images/1463/image-1.jpg","https://www.ipdb.org/images/1463/image-2.jpg","https://www.ipdb.org/images/1463/image-3.jpg","https://www.ipdb.org/images/1463/image-4.jpg","https://www.ipdb.org/images/1463/image-5.jpg","https://www.ipdb.org/images/1463/image-6.jpg","https://www.ipdb.org/images/1463/image-7.jpg","https://www.ipdb.org/images/1463/image-8.jpg","https://www.ipdb.org/images/1463/image-9.jpg","https://www.ipdb.org/images/1463/image-10.jpg","https://www.ipdb.org/images/1463/image-11.jpg","https://www.ipdb.org/images/1463/image-12.jpg","https://www.ipdb.org/images/1463/image-13.jpg","https://www.ipdb.org/images/1463/image-14.jpg","https://www.ipdb.org/images/1463/image-15.jpg","https://www.ipdb.org/images/1463/image-16.jpg","https://www.ipdb.org/images/1463/image-17.jpg","https://www.ipdb.org/images/1463/image-18.jpg","https://www.ipdb.org/images/1463/image-19.jpg","https://www.ipdb.org/images/1463/image-20.jpg","https://www.ipdb.org/images/1463/image-21.jpg","https://www.ipdb.org/images/1463/image-22.jpg","https://www.ipdb.org/images/1463/image-23.jpg","https://www.ipdb.org/images/1463/image-25.jpg","https://www.ipdb.org/images/1463/image-26.jpg","https://www.ipdb.org/images/1463/image-29.jpg","https://www.ipdb.org/images/1463/image-27.jpg","https://www.ipdb.org/images/1463/image-28.jpg"]
- ipdb.marketing_slogans
- "The Pin Game Master Of Them All!"
- ipdb.notable_features
- 10 balls for 5 cents, or for 1 cent. This game was designed to allow up to 9 balls in action at once, making this possibly the first electromechanical multiball pinball machine. The strategy was to first load several balls into the center "Power House Accumulator" and "High Voltage" holes, then land a ball into the top "Live Power" hole. This caused the Accumulator balls to drop under the playfield to a kicker which would shoot them onto the lower playfield continuously until they all landed in score holes. Shooting a ball into either of the top High Voltage holes routed it to the corresponding left or right side playfield to be kicked upwards to a progressive scoring hole. Making the Live Power hole advanced the balls in the progressive scoring holes to the next highest point holes. This feature is an early example of score-advanced captive balls. Outhole balls in the upper playfield were released for replay whenever the Live Power hole was made. Game was 20 inches by 40 inches. Powered by a dry cell battery.
Sound: a buzzer activates when Live Power hole is made.
- ipdb.notes
- The buzzer for this game is in a housing attached underneath the upper right corner of the playfield. Unfortunately, we have no pictures of the factory-installed buzzer. The playfield in Image #17730 is missing this buzzer and a faint outline where it once had been can be seen on the underside wood, in the lower right corner of the image, near where two wires that were attached to it are left unterminated. We don�t know what this buzzer looked like or what company brand would have been on it, if any. A close-up of this outline is seen in Image #71981.
A subsequent owner of this game happened to obtain a used buzzer device at an estate sale and, amazingly, the outline of its housing and both of its mounting holes lined up perfectly with the outline and holes left on the playfield wood from the prior housing. This replacement buzzer and housing can be seen in Images #71980 and #71982. The housing shows the word 'Signal' on it. It performs as expected in this game. Incidentally, the owner found the existing wiring for this game had been severely damaged. He states he rewired the playfield using original specification cloth-covered wire in the right colors that he had found. Even with these after-factory changes, we show this modified playfield underside because the buzzer replacement is a remarkable coincidence and may somehow assist other owners whose game is missing the buzzer.
We are seeking pictures of the buzzers from other examples of this game for comparison.
- month
- 11
- player_count
- 1
- reward_type
- Replay
- technology_generation
- electromechanical
- year
- 1934