Back Lite-A-Line

Edit History

  1. By IPDB
    gameplay_feature
    Ball Kickers
    gameplay_feature
    Trap Holes ×24
    ipdb.corporate_entity_name
    J. H. Keeney and Company Incorporated
    ipdb_id
    5993
    ipdb.image_urls
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    ipdb.notable_features
    6 balls per player, 1 ball per frame, 6 frames per game. Trap holes (24), Ball kicker (1). Backglass in wood frame hinges open for service access. Laminated plastic playfield. The array platform of 24 holes is slanted towards the rear of the game, and any balls that miss the holes will settle along the back wall of the game. Along the length of the back wall is a slot in the wood hiding a metal rod "kicker bar". When non-scoring balls settle along this wall, the player can press either "flipper" button to pulse this kicker bar outward, kicking these balls back onto the grid area for possible scoring. The more balls that have already scored, the fewer holes remain available, and the player may have to repeatedly kick the balls back into play until they can score. A strategy is possible when a non-scoring ball rolls along the back wall, allowing the player to time the kick with a desired available hole.
    ipdb.notes
    This is the same game as Keeney's 1962 'Roll-A-Line' but with a different name. The backglass looks original yet the manual and schematic that came with the game both use the name "Roll-A-Line". We have found only one reference to Lite-A-Line, in Cash Box Magazine dated 1962, showing an image too pixelated to clearly see the backglass, but we trust the identifying caption. We don't know the reason for the change in name or how many of these backglasses were made. An article in Billboard that described Roll-A-Line referred to the player controls as "flipper buttons". However, the game manual and schematic refer to them as "kicker buttons".
    player_count
    2
    technology_generation
    electromechanical
    year
    1962