Back Kingpin

Edit History

  1. By OPDB
    display_type
    dot-matrix
    month
    12
    name
    Kingpin
    opdb_id
    G48od-MJNnn
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/617d00f4-1b7c-41d2-aae4-ce4a9c3a9cda-large.jpg","small":"https://img.opdb.org/617d00f4-1b7c-41d2-aae4-ce4a9c3a9cda-small.jpg","medium":"https://img.opdb.org/617d00f4-1b7c-41d2-aae4-ce4a9c3a9cda-medium.jpg"},"sizes":{"large":{"width":539,"height":407},"small":{"width":250,"height":189},"medium":{"width":539,"height":407}},"title":"Backglass","primary":true}]
    player_count
    4
    technology_generation
    solid-state
    year
    1996
  2. By IPDB
    abbreviation
    KP
    credit
    Bill Pfutzenreuter — Software
    credit
    Steven King — Software
    credit
    Tony DeFeo — Software
    credit
    Chris Granner — Sound
    credit
    Chris Granner — Music
    credit
    Kathy Adams — Mechanics
    credit
    Chris Shipman — Mechanics
    credit
    Kevin Loza — Dots/Animation
    credit
    Denise Wallner — Dots/Animation
    credit
    Stan Fukuoka — Art
    credit
    Mark Ritchie — Design
    ipdb.corporate_entity_name
    Capcom Coin-Op, Incorporated
    ipdb_id
    4000
    ipdb.image_urls
    ["https://www.ipdb.org/images/4000/image-1.jpg","https://www.ipdb.org/images/4000/image-2.jpg","https://www.ipdb.org/images/4000/image-3.jpg","https://www.ipdb.org/images/4000/image-A3.jpg","https://www.ipdb.org/images/4000/image-5.jpg","https://www.ipdb.org/images/4000/image-4.jpg","https://www.ipdb.org/images/4000/image-6.jpg","https://www.ipdb.org/images/4000/image-7.jpg","https://www.ipdb.org/images/4000/image-8.jpg","https://www.ipdb.org/images/4000/image-11.jpg","https://www.ipdb.org/images/4000/image-12.jpg","https://www.ipdb.org/images/4000/image-9.png","https://www.ipdb.org/images/4000/image-10.png","https://www.ipdb.org/images/4000/image-13.png","https://www.ipdb.org/images/4000/image-14.png"]
    ipdb.manufacturer_trade_name
    Capcom
    ipdb.model_number
    KP3005
    ipdb.notable_features
    Spinners at ramp entrances. Also "Sudden Death" mode at end of game. If you make the required shots, you continue to play. If you choke, the flippers die and it's Player Next.
    ipdb.notes
    Kingpin was the last game made by Capcom and only a few were made before Capcom closed their doors. Designer Mark Ritchie was working on this game before Flipper Football was even started, but Flipper Football was rushed to production to precede it, making Kingpin the last game. Personnel were getting laid off at different points in time until all remaining people were terminated on December 9, 1996. The Demo Mode on Kingpin credits Tony DeFeo and Steven King for software but does not credit Bill "Pfutz" Pfutzenreuter who did participate. Tony DeFeo stated that at the point that he left (November 1996), Steve King was already gone, a victim of the layoffs earlier that fall, and that Pfutz took over when he left and completed a lot of the gameplay. When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game reportedly was "PB-4" and may appear in the artwork on the playfield under the cardholder. We are seeking your photo of this number under the cardholder. If it is not there, a photo of the entire area under the cardholder to show its absence is ideal.
    ipdb_rating
    6.8
    month
    12
    player_count
    4
    production_quantity
    9
    system
    capcom-a0015405
    technology_generation
    solid-state
    theme
    Mobsters
    theme
    Cops
    year
    1996