Back Joker's Wild

Edit History

  1. By IPDB
    ipdb.corporate_entity_name
    Midway Manufacturing Company
    ipdb_id
    3181
    ipdb.image_urls
    ["https://www.ipdb.org/images/3181/image-1.jpg","https://www.ipdb.org/images/3181/image-2.jpg","https://www.ipdb.org/images/3181/image-3.jpg","https://www.ipdb.org/images/3181/image-4.jpg"]
    ipdb.manufacturer_trade_name
    Midway
    ipdb.notable_features
    10 cents per play. Cabinet is in the shape of an upright video game. Five light-weight, tennis-ball-sized balls rest in a large pop-up array of 33 trap holes located at bottom of cabinet. This array is visible to the player through a large plastic window angled above the horizontal player control panel. Each trap hole has a kicker to vertically eject a ball from it. The array itself does not move or shake. Inserting a dime starts the game and dislodges the balls from their current hole positions to land arbitrarily into the same or other vacant holes. Each hole has a playing card value shown on the backglass marquee at top of cabinet above viewing window. The player can 'hold' which cards are desired to keep by operating individualized buttons on the control panel, then can push another button to 'discard' the remaining balls, kicking only those balls back up into play to finish the hand. Replays are earned for a qualifying final hand. Game measures 66 inches high, 27 inches wide, and 30 inches deep at its widest point.
    ipdb.notes
    This is not a pinball machine but is included here for clarification purposes. The playfield is similar to the backbox hole array found in Chicago Coin's 1964 'Criss Cross Pop-Up' but does not shake.
    month
    2
    player_count
    1
    technology_generation
    electromechanical
    theme
    Cards
    year
    1960