- gameplay_feature
- Free Play Holes ×4
- gameplay_feature
- Gobble Holes ×6
- ipdb.corporate_entity_name
- Van-Scho Corp
- ipdb_id
- 3167
- ipdb.image_urls
- ["https://www.ipdb.org/images/3167/image-2.jpg","https://www.ipdb.org/images/3167/image-3.jpg","https://www.ipdb.org/images/3167/image-1.png","https://www.ipdb.org/images/3167/image-4.png","https://www.ipdb.org/images/3167/image-5.png","https://www.ipdb.org/images/3167/image-6.png","https://www.ipdb.org/images/3167/image-7.png","https://www.ipdb.org/images/3167/image-8.png","https://www.ipdb.org/images/3167/image-9.png","https://www.ipdb.org/images/3167/image-10.png","https://www.ipdb.org/images/3167/image-11.png","https://www.ipdb.org/images/3167/image-12.png","https://www.ipdb.org/images/3167/image-13.png","https://www.ipdb.org/images/3167/image-14.png","https://www.ipdb.org/images/3167/image-15.png","https://www.ipdb.org/images/3167/image-16.png","https://www.ipdb.org/images/3167/image-17.png","https://www.ipdb.org/images/3167/image-18.png","https://www.ipdb.org/images/3167/image-19.png","https://www.ipdb.org/images/3167/image-20.png","https://www.ipdb.org/images/3167/image-21.png","https://www.ipdb.org/images/3167/image-22.png","https://www.ipdb.org/images/3167/image-23.png","https://www.ipdb.org/images/3167/image-26.png","https://www.ipdb.org/images/3167/image-27.png","https://www.ipdb.org/images/3167/image-24.png","https://www.ipdb.org/images/3167/image-25.png","https://www.ipdb.org/images/3167/image-28.png","https://www.ipdb.org/images/3167/image-29.png","https://www.ipdb.org/images/3167/image-30.png","https://www.ipdb.org/images/3167/image-31.png"]
- ipdb.notable_features
- 10 balls for 5 cents. Scoring pockets (6), Gobble holes (6), Free Play holes (4). Chromium plated fittings.
The six scoring pockets are cups labeled with point values. Each has a gobble hole directly below it, dedicated to it, inside a U-shaped rail. These paired objectives are arranged in three columns on the playfield: left, center, and right. Each column, therefore, has a upper pocket and a lower pocket. At the top of the playfield are three "Hurdle" holes, each dedicated only to the column directly below it.
A ball falling into a Hurdle hole is returned to the player after striking one of three chime bars inside the game and, for the corresponding column, causes a ball in the upper pocket to be elevated over the edge of its cup (the "hurdle") to a gobble hole directly below it which, in turn, elevates the lower pocket to deliver any ball there to its gobble hole. In this way, balls that had landed in pockets worth 10, 100, or 1000 points will double their value when they arrive into the score wells at bottom of playfield.
The ball lift mechanism on this game is integrated into the shooter rod. There is no separate ball lift rod. The player pushes the shooter rod and an external sleeve activates the ball lift.
This game has a unique ball roll tilt inside the rear of the cabinet to display tilt status by means of a small round disc on the end of a long rod that pivots through a slot where the playfield's upper edge meets the cabinet wall. At start of game, this disc is centered along the wall. If tilted, it pivots off-center and to the left. At start of each game, pushing the coin slide resets the tilt indicator, if needed, via mechanical action attached to the length of the drain board.
Sound: 3 chimes
- ipdb.notes
- The chimes were made by J.C. Deagan Inc. of Chicago.
All pictures shown here are the same game, before and after red paint removal.
- month
- 7
- player_count
- 1
- reward_type
- Free Play
- technology_generation
- pure-mechanical
- theme
- Running
- theme
- Track
- theme
- Sports
- year
- 1934