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  1. By IPDB
    credit
    Peter Unick — Design
    gameplay_feature
    Head-to-Head
    gameplay_feature
    Flippers ×6
    gameplay_feature
    Pop Bumpers ×4
    ipdb.corporate_entity_name
    Agamco, Inc.
    ipdb_id
    5151
    ipdb.image_urls
    ["https://www.ipdb.org/images/5151/image-1.jpg","https://www.ipdb.org/images/5151/image-2.jpg","https://www.ipdb.org/images/5151/image-3.jpg","https://www.ipdb.org/images/5151/image-4.jpg","https://www.ipdb.org/images/5151/image-5.jpg","https://www.ipdb.org/images/5151/image-6.jpg","https://www.ipdb.org/images/5151/image-7.jpg","https://www.ipdb.org/images/5151/image-8.jpg","https://www.ipdb.org/images/5151/image-9.jpg","https://www.ipdb.org/images/5151/image-10.jpg","https://www.ipdb.org/images/5151/image-11.jpg","https://www.ipdb.org/images/5151/image-12.jpg","https://www.ipdb.org/images/5151/image-13.jpg","https://www.ipdb.org/images/5151/image-14.jpg","https://www.ipdb.org/images/5151/image-15.jpg","https://www.ipdb.org/images/5151/image-17.jpg","https://www.ipdb.org/images/5151/image-16.jpg","https://www.ipdb.org/images/5151/image-18.jpg","https://www.ipdb.org/images/5151/image-20.jpg","https://www.ipdb.org/images/5151/image-19.jpg"]
    ipdb.model_number
    01001
    ipdb.notable_features
    Flippers (6), Pop bumpers (4), Turret plungers (2). Three circuit boards. Three EM chimes, one bell, and a buzzer for tilting the game. Game has no playfield inserts. This is a head-to-head game where two players at opposite ends of the playfield compete in simultaneous play. Each player has flipper buttons which control only those flippers facing the opponent.
    ipdb.notes
    This game can only be played in 2-player mode. Each player has two score displays: one shows Your Score and the other shows Opponent score. Inserting a coin in the sole coin slot, for quarters only, starts the game. There is no circuitry for coining multiple credits, or storing credits. The ball plungers manually pivot to align shot with playfield arrows pointing toward scoring objectives. A single steel ball is shared by both players. A player is awarded only the points scored at the opposite end of the playfield. Pop bumpers are continuously lit and score the value indicated on the bumper caps. A stationary center post made of hard rubber deflects ball towards side slingshots. Each player has three hard rubber flippers individually operated by three table-top buttons. Ball landing in an outhole scores 1000 points for the far end player and is then served to the nearby ball plunger. There is no ball-in-play counter. Play continues until either player reaches a winning score of 20,000 points, then the bell rings about five times, all playfield lights flash, and the game goes to Game Over mode. Cabinet indicates 'AGAMCO, patent applied for'. There are two ball-in-channel tilt mechanisms to respond to either end of cabinet being raised during play. A player who lifts the cabinet and activates the corresponding tilt mechanism will cause a buzzer to sound, the game ends, and the opponent is made the winner. In May 2015 we were contacted by the manufacturer and given the following information: This machine was created, designed and built by Peter Unick. It was truly a family and friend business. Peter came up with the idea. His friend Don Suwinski worked right along side Pete with R&D. Don also built the cabinets along with Peter�s son Dean. Pete�s daughter Dae did the circuit boards. His daughter Dani assembled the machines. Approximately 100 made. The date was 1976 or 1977. The pinball scorer was solid state. I believe it was first in the industry. I have one that is still intact. The relays were used to activate the sounds, chimes and bell. I have no idea where "sample" originated [handwritten on the bell in one picture shown here]. It wasn�t our doing.
    player_count
    2
    production_quantity
    100
    technology_generation
    solid-state